branchrust_reboot/main/metal_detectorcancel
232 Commits over 123 Days - 0.08cph!
Fix issues with sweetspot scanning when mounted.
Flag collider/bounds change to make it easier to melee dig
Disable sync position on MDS.
Restore the additional detection distance range
Merge from alternate_detection
Metal detector unlock 500 -> 75 scrap
Fixed big light in vm camera
Add viewmodel camera support to metal detector, use EffectParent on light objects
Lighting tweaks.
Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
added large backpack drop + recycle stats
metal detector balance
metal detector tech tree
MetalDetectorSource balance baseline
Fixed bug with camera when equipping MD.
Removed the blend value cap
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
Viewmodel render setup for FX/lights
Setup shovel for weapon racks after recent changes.
3p metal detector - fix for handle becoming detached when crouching and scanning
shovel - made to spin when thrown, fixed collider so lands better in the world
fixed shovel world model not having lodgroup properly set up
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
moved Petur's lights over to fit new metal detector mesh viewmodel
removed erroneous chinese lantern emissive psd
vm metal detector - updated viewmodel base rig file with new model changes
update to viewmodel metal detector
- adjsuted position of the LEDs so both sit on the PCB
Update to the World Model of the Metal Detector
- adjusted position and scale of the LEDs to match viewmodel
- updated all lod levels and improved LEDs LODs
shovel - fix for disappearing on landing when thrown
Fixed bulb colors.
Darkened the PCB behind the bulbs for additional contrast during daytime.
Green & yellow bulb meshes
metal detector sounds
shovel sounds