branchrust_reboot/main/naval_update/deep_seacancel

339 Commits over 153 Days - 0.09cph!

4 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
4 Months Ago
Deep sea now spawns floating cities (the placeholder version)
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update -> deep_sea
4 Months Ago
merge from deep_sea/islands
4 Months Ago
merge from deep_sea/networking -> deep_sea
5 Months Ago
merge from deep_sea/portals -> deep_sea
5 Months Ago
Fixed deep sea spawning erroring on other scenes
5 Months Ago
merge from naval_update -> deep_sea
5 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
5 Months Ago
merge from deep_sea/portals -> deep_sea
5 Months Ago
merge from deep_sea/portals -> deep_sea
5 Months Ago
Include all the other prefabs updated when generating manifest
5 Months Ago
Update manifest
5 Months Ago
Fix compile errors
5 Months Ago
Update protobuf
5 Months Ago
Commit AK FBX that keeps being reserialized
5 Months Ago
merge from deep_sea/portals -> deep_sea
5 Months Ago
Codegen
5 Months Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
5 Months Ago
Commit .meta files for floating walkways too
5 Months Ago
Delete `private.0.meta` file that keeps popping up in plastic
5 Months Ago
Show name of prefab inside `FindPrefab` profiler scope - inside `LoadFromResources` and `PrefabPreProcess.Process` scopes so we can see what entities are specifically taking time to initialize when loading (in craggy)
5 Months Ago
Regenerate "ResetStaticFields" for DeepSeaManager
5 Months Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
5 Months Ago
merge from naval_update
5 Months Ago
Compile fix
5 Months Ago
merge from deep_sea/collider_debug -> deep_sea
5 Months Ago
merge from naval_update/deep_sea/radiation
5 Months Ago
merge from deep_sea/networking -> deep_sea
5 Months Ago
Islands do not use MoveToDeepSea, they don't have to
5 Months Ago
merge from deep_sea/islands
5 Months Ago
merge from naval_update
5 Months Ago
merge from deep_sea/spawn_command -> deep_sea
5 Months Ago
merge from naval_update
5 Months Ago
make deep_sea branch a sub-branch of the naval update