branchrust_reboot/main/naval_update/deep_seacancel

347 Commits over 153 Days - 0.09cph!

11 Months Ago
Fix compile errors
11 Months Ago
merge from climate -> deep_sea
11 Months Ago
merge from deep_sea/wipe
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/deep_sea/wipe
11 Months Ago
merge from deep_sea/wipe
11 Months Ago
merge from naval_update -> deep_sea
11 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
11 Months Ago
Deep sea now spawns floating cities (the placeholder version)
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update -> deep_sea
12 Months Ago
merge from deep_sea/islands
12 Months Ago
merge from deep_sea/networking -> deep_sea
12 Months Ago
merge from deep_sea/portals -> deep_sea
12 Months Ago
Fixed deep sea spawning erroring on other scenes
12 Months Ago
merge from naval_update -> deep_sea
12 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
12 Months Ago
merge from deep_sea/portals -> deep_sea
12 Months Ago
merge from deep_sea/portals -> deep_sea
12 Months Ago
Include all the other prefabs updated when generating manifest
12 Months Ago
Update manifest
12 Months Ago
Fix compile errors
12 Months Ago
Update protobuf
12 Months Ago
Commit AK FBX that keeps being reserialized
12 Months Ago
merge from deep_sea/portals -> deep_sea
12 Months Ago
Codegen
12 Months Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
1 Year Ago
Commit .meta files for floating walkways too
1 Year Ago
Delete `private.0.meta` file that keeps popping up in plastic
1 Year Ago
Show name of prefab inside `FindPrefab` profiler scope - inside `LoadFromResources` and `PrefabPreProcess.Process` scopes so we can see what entities are specifically taking time to initialize when loading (in craggy)
1 Year Ago
Regenerate "ResetStaticFields" for DeepSeaManager
1 Year Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
1 Year Ago
merge from naval_update
1 Year Ago
Compile fix
1 Year Ago
merge from deep_sea/collider_debug -> deep_sea
1 Year Ago
merge from naval_update/deep_sea/radiation
1 Year Ago
merge from deep_sea/networking -> deep_sea
1 Year Ago
Islands do not use MoveToDeepSea, they don't have to
1 Year Ago
merge from deep_sea/islands
1 Year Ago
merge from naval_update
1 Year Ago
merge from deep_sea/spawn_command -> deep_sea
1 Year Ago
merge from naval_update
1 Year Ago
make deep_sea branch a sub-branch of the naval update