branchrust_reboot/main/naval_update/deep_seacancel

349 Commits over 153 Days - 0.10cph!

6 Months Ago
merge from naval_update
6 Months Ago
Manifest
6 Months Ago
Fix compile errors
6 Months Ago
merge from climate -> deep_sea
6 Months Ago
merge from deep_sea/wipe
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update/deep_sea/wipe
6 Months Ago
merge from deep_sea/wipe
6 Months Ago
merge from naval_update -> deep_sea
6 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
6 Months Ago
Deep sea now spawns floating cities (the placeholder version)
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update -> deep_sea
6 Months Ago
merge from deep_sea/islands
6 Months Ago
merge from deep_sea/networking -> deep_sea
6 Months Ago
merge from deep_sea/portals -> deep_sea
6 Months Ago
Fixed deep sea spawning erroring on other scenes
6 Months Ago
merge from naval_update -> deep_sea
6 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
7 Months Ago
merge from deep_sea/portals -> deep_sea
7 Months Ago
merge from deep_sea/portals -> deep_sea
7 Months Ago
Include all the other prefabs updated when generating manifest
7 Months Ago
Update manifest
7 Months Ago
Fix compile errors
7 Months Ago
Update protobuf
7 Months Ago
Commit AK FBX that keeps being reserialized
7 Months Ago
merge from deep_sea/portals -> deep_sea
7 Months Ago
Codegen
7 Months Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
7 Months Ago
Commit .meta files for floating walkways too
7 Months Ago
Delete `private.0.meta` file that keeps popping up in plastic
7 Months Ago
Show name of prefab inside `FindPrefab` profiler scope - inside `LoadFromResources` and `PrefabPreProcess.Process` scopes so we can see what entities are specifically taking time to initialize when loading (in craggy)
7 Months Ago
Regenerate "ResetStaticFields" for DeepSeaManager
7 Months Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
7 Months Ago
merge from naval_update
7 Months Ago
Compile fix
7 Months Ago
merge from deep_sea/collider_debug -> deep_sea
7 Months Ago
merge from naval_update/deep_sea/radiation
7 Months Ago
merge from deep_sea/networking -> deep_sea
7 Months Ago
Islands do not use MoveToDeepSea, they don't have to
7 Months Ago
merge from deep_sea/islands
7 Months Ago
merge from naval_update
7 Months Ago
merge from deep_sea/spawn_command -> deep_sea
7 Months Ago
merge from naval_update
7 Months Ago
make deep_sea branch a sub-branch of the naval update