branchrust_reboot/main/naval_update/deep_seacancel

347 Commits over 153 Days - 0.09cph!

10 Months Ago
Fix compile errors
10 Months Ago
merge from climate -> deep_sea
10 Months Ago
merge from deep_sea/wipe
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/deep_sea/wipe
10 Months Ago
merge from deep_sea/wipe
10 Months Ago
merge from naval_update -> deep_sea
10 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
10 Months Ago
Deep sea now spawns floating cities (the placeholder version)
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update -> deep_sea
10 Months Ago
merge from deep_sea/islands
10 Months Ago
merge from deep_sea/networking -> deep_sea
10 Months Ago
merge from deep_sea/portals -> deep_sea
10 Months Ago
Fixed deep sea spawning erroring on other scenes
10 Months Ago
merge from naval_update -> deep_sea
10 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
10 Months Ago
merge from deep_sea/portals -> deep_sea
10 Months Ago
merge from deep_sea/portals -> deep_sea
10 Months Ago
Include all the other prefabs updated when generating manifest
10 Months Ago
Update manifest
10 Months Ago
Fix compile errors
10 Months Ago
Update protobuf
10 Months Ago
Commit AK FBX that keeps being reserialized
10 Months Ago
merge from deep_sea/portals -> deep_sea
10 Months Ago
Codegen
10 Months Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
10 Months Ago
Commit .meta files for floating walkways too
10 Months Ago
Delete `private.0.meta` file that keeps popping up in plastic
10 Months Ago
Show name of prefab inside `FindPrefab` profiler scope - inside `LoadFromResources` and `PrefabPreProcess.Process` scopes so we can see what entities are specifically taking time to initialize when loading (in craggy)
10 Months Ago
Regenerate "ResetStaticFields" for DeepSeaManager
10 Months Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
10 Months Ago
merge from naval_update
10 Months Ago
Compile fix
10 Months Ago
merge from deep_sea/collider_debug -> deep_sea
10 Months Ago
merge from naval_update/deep_sea/radiation
10 Months Ago
merge from deep_sea/networking -> deep_sea
10 Months Ago
Islands do not use MoveToDeepSea, they don't have to
10 Months Ago
merge from deep_sea/islands
10 Months Ago
merge from naval_update
10 Months Ago
merge from deep_sea/spawn_command -> deep_sea
10 Months Ago
merge from naval_update
10 Months Ago
make deep_sea branch a sub-branch of the naval update