branchrust_reboot/main/naval_update/deep_seacancel

311 Commits over 122 Days - 0.11cph!

3 Months Ago
Deep sea generation tweaks and improvements
3 Months Ago
When generating deep sea content, make sure it picks all prefab variants before randomising Fixed active rhibs list not being cleared
3 Months Ago
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
3 Months Ago
Added floating city 2 in the deep sea
3 Months Ago
merge from naval_update
3 Months Ago
merge from ghost_ship_parenting -> deep_sea
3 Months Ago
Global network the floating island entity, now that we split the children
3 Months Ago
Manifest update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea/map_marker
3 Months Ago
Add component to floating city prefab and deep sea island prefab
3 Months Ago
Switch from unparenting every entity spawned in the deep sea to using a EntityParentSettings component to ocnfigure detaching children after spawn & skipping running DisableInternalCollisions() - using separate component so we avoid reserializing every entity prefab for now
3 Months Ago
Add floating city to "Scenes/Monuments/" menu in editor
3 Months Ago
merge from disable_island_parenting -> deep_sea
3 Months Ago
Pushed a debug change by accident
3 Months Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
3 Months Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
3 Months Ago
Fixed portal width extending over the terrain margins
3 Months Ago
Manifest update, cleanup
3 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
3 Months Ago
merge from naval_update/island_scenes
3 Months Ago
Renamed deep sea tutorial island
3 Months Ago
Tropical island1 setup
3 Months Ago
Random materials
3 Months Ago
merge tropical1_prefab to deep_sea
3 Months Ago
Disabled map in the deep sea
3 Months Ago
merge terrain to mesh utility into deep_sea
3 Months Ago
merge from naval_update/deep_sea/portal_effects
3 Months Ago
Added a list of prefabs for islands and cities instead of using paths
3 Months Ago
Codegen
3 Months Ago
merge from naval_update
3 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
3 Months Ago
merge from naval_update/island_scenes
3 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
3 Months Ago
Bump default ocean scale to 3 in deep sea
3 Months Ago
Deep sea weather presets
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
3 Months Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
3 Months Ago
Apply shelf 11387 for Flavien
3 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
3 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
3 Months Ago
Restored cargo ship deep sea avoidance following main merge
3 Months Ago
merge from naval_update
3 Months Ago
Load balanced the deep sea spawning so it doesnt slow down the server
3 Months Ago
Fixed blunders in deep sea commands
3 Months Ago
merge from naval_update
3 Months Ago
Added a convar to disable the deep sea: deepsea.enabled