branchrust_reboot/main/naval_update/deep_seacancel

349 Commits over 153 Days - 0.10cph!

27 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
27 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
27 Days Ago
Fixed palm_tree_tropical_short_d colliders
27 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
27 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
27 Days Ago
merge from naval_update
27 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
28 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
28 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
28 Days Ago
merge from naval_update
39 Days Ago
Tweaked island billboard distance from main camera far clip plane
39 Days Ago
Deep sea rads bypass the armor Buoys LOD tweaks
39 Days Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
39 Days Ago
Increased deep sea buoy flare LOD distance
39 Days Ago
Last deep sea wipe alarm now loops
39 Days Ago
Increased deep sea exit portal map marker size
39 Days Ago
Portal buoy lights change depending on deep sea state
39 Days Ago
merge from naval_update
40 Days Ago
merge from naval_update
40 Days Ago
Removed unused sprite added by error
40 Days Ago
Removed prevent building volume from deep sea portals, not necessary
40 Days Ago
Cleanup
40 Days Ago
Updated ghost ship icons
40 Days Ago
Fixed deep sea entrance marker showing inside the deep sea
40 Days Ago
Added a timer to portal map marker to show the time left before the deep sea closes
40 Days Ago
Updated deep sea portal markers
40 Days Ago
Tweaked wipe duration and radiations
40 Days Ago
Fixed deep sea rad volume not restored after a server restart
40 Days Ago
Fixed duped collider on deep sea bottom collider
41 Days Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
41 Days Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
41 Days Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
41 Days Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
41 Days Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
41 Days Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
41 Days Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
41 Days Ago
Some code cleanup
41 Days Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea/islandspawning_fixes
2 Months Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
2 Months Ago
merge from naval_update
2 Months Ago
Reduced ocean scale when the deep sea is about to wipe
2 Months Ago
merge from naval_update
3 Months Ago
merge from main
3 Months Ago
merge from naval_update
3 Months Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
3 Months Ago
Fixed being able to build in the deep sea when looking at an entity
3 Months Ago
Removed deep sea hackable crate map marker
3 Months Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
3 Months Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes