branchrust_reboot/main/naval_update/deep_seacancel

349 Commits over 153 Days - 0.10cph!

12 Months Ago
Add floating city to "Scenes/Monuments/" menu in editor
12 Months Ago
merge from disable_island_parenting -> deep_sea
12 Months Ago
Pushed a debug change by accident
12 Months Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
12 Months Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
12 Months Ago
Fixed portal width extending over the terrain margins
12 Months Ago
Manifest update, cleanup
12 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
12 Months Ago
merge from naval_update/island_scenes
12 Months Ago
Renamed deep sea tutorial island
12 Months Ago
Tropical island1 setup
12 Months Ago
Random materials
12 Months Ago
merge tropical1_prefab to deep_sea
12 Months Ago
Disabled map in the deep sea
12 Months Ago
merge terrain to mesh utility into deep_sea
12 Months Ago
merge from naval_update/deep_sea/portal_effects
12 Months Ago
Added a list of prefabs for islands and cities instead of using paths
12 Months Ago
Codegen
12 Months Ago
merge from naval_update
12 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
1 Year Ago
Bump default ocean scale to 3 in deep sea
1 Year Ago
Deep sea weather presets
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
1 Year Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
1 Year Ago
Apply shelf 11387 for Flavien
1 Year Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
1 Year Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
1 Year Ago
Restored cargo ship deep sea avoidance following main merge
1 Year Ago
merge from naval_update
1 Year Ago
Load balanced the deep sea spawning so it doesnt slow down the server
1 Year Ago
Fixed blunders in deep sea commands
1 Year Ago
merge from naval_update
1 Year Ago
Added a convar to disable the deep sea: deepsea.enabled
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update -> deep_sea
1 Year Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
1 Year Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
1 Year Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update/deep_sea/cargoship
1 Year Ago
Clean codegen
1 Year Ago
merge from naval_update
1 Year Ago
Codegen
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update