branchrust_reboot/main/naval_update/deep_seacancel

349 Commits over 153 Days - 0.10cph!

1 Year Ago
Add floating city to "Scenes/Monuments/" menu in editor
1 Year Ago
merge from disable_island_parenting -> deep_sea
1 Year Ago
Pushed a debug change by accident
1 Year Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
1 Year Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
1 Year Ago
Fixed portal width extending over the terrain margins
1 Year Ago
Manifest update, cleanup
1 Year Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Renamed deep sea tutorial island
1 Year Ago
Tropical island1 setup
1 Year Ago
Random materials
1 Year Ago
merge tropical1_prefab to deep_sea
1 Year Ago
Disabled map in the deep sea
1 Year Ago
merge terrain to mesh utility into deep_sea
1 Year Ago
merge from naval_update/deep_sea/portal_effects
1 Year Ago
Added a list of prefabs for islands and cities instead of using paths
1 Year Ago
Codegen
1 Year Ago
merge from naval_update
1 Year Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
1 Year Ago
Bump default ocean scale to 3 in deep sea
1 Year Ago
Deep sea weather presets
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
1 Year Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
1 Year Ago
Apply shelf 11387 for Flavien
1 Year Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
1 Year Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
1 Year Ago
Restored cargo ship deep sea avoidance following main merge
1 Year Ago
merge from naval_update
1 Year Ago
Load balanced the deep sea spawning so it doesnt slow down the server
1 Year Ago
Fixed blunders in deep sea commands
1 Year Ago
merge from naval_update
1 Year Ago
Added a convar to disable the deep sea: deepsea.enabled
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update -> deep_sea
1 Year Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
1 Year Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
1 Year Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update/deep_sea/cargoship
1 Year Ago
Clean codegen
1 Year Ago
merge from naval_update
1 Year Ago
Codegen
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update