branchrust_reboot/main/naval_update/deep_seacancel

347 Commits over 153 Days - 0.09cph!

10 Months Ago
Pushed a debug change by accident
10 Months Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
10 Months Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
10 Months Ago
Fixed portal width extending over the terrain margins
10 Months Ago
Manifest update, cleanup
10 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
10 Months Ago
merge from naval_update/island_scenes
10 Months Ago
Renamed deep sea tutorial island
10 Months Ago
Tropical island1 setup
10 Months Ago
Random materials
10 Months Ago
merge tropical1_prefab to deep_sea
10 Months Ago
Disabled map in the deep sea
10 Months Ago
merge terrain to mesh utility into deep_sea
10 Months Ago
merge from naval_update/deep_sea/portal_effects
10 Months Ago
Added a list of prefabs for islands and cities instead of using paths
10 Months Ago
Codegen
10 Months Ago
merge from naval_update
10 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
10 Months Ago
merge from naval_update/island_scenes
10 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
10 Months Ago
Bump default ocean scale to 3 in deep sea
10 Months Ago
Deep sea weather presets
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
10 Months Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
10 Months Ago
Apply shelf 11387 for Flavien
10 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
10 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
10 Months Ago
Restored cargo ship deep sea avoidance following main merge
10 Months Ago
merge from naval_update
10 Months Ago
Load balanced the deep sea spawning so it doesnt slow down the server
10 Months Ago
Fixed blunders in deep sea commands
10 Months Ago
merge from naval_update
10 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
10 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update -> deep_sea
11 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
11 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
11 Months Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/deep_sea/cargoship
11 Months Ago
Clean codegen
11 Months Ago
merge from naval_update
11 Months Ago
Codegen
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
Manifest