branchrust_reboot/main/naval_update/deep_seacancel

349 Commits over 153 Days - 0.10cph!

6 Months Ago
Add floating city to "Scenes/Monuments/" menu in editor
6 Months Ago
merge from disable_island_parenting -> deep_sea
6 Months Ago
Pushed a debug change by accident
6 Months Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
6 Months Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
6 Months Ago
Fixed portal width extending over the terrain margins
6 Months Ago
Manifest update, cleanup
6 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
6 Months Ago
merge from naval_update/island_scenes
6 Months Ago
Renamed deep sea tutorial island
6 Months Ago
Tropical island1 setup
6 Months Ago
Random materials
6 Months Ago
merge tropical1_prefab to deep_sea
6 Months Ago
Disabled map in the deep sea
6 Months Ago
merge terrain to mesh utility into deep_sea
6 Months Ago
merge from naval_update/deep_sea/portal_effects
6 Months Ago
Added a list of prefabs for islands and cities instead of using paths
6 Months Ago
Codegen
6 Months Ago
merge from naval_update
6 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
6 Months Ago
merge from naval_update/island_scenes
7 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
7 Months Ago
Bump default ocean scale to 3 in deep sea
7 Months Ago
Deep sea weather presets
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update
7 Months Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
7 Months Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
7 Months Ago
Apply shelf 11387 for Flavien
7 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
7 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
7 Months Ago
Restored cargo ship deep sea avoidance following main merge
7 Months Ago
merge from naval_update
7 Months Ago
Load balanced the deep sea spawning so it doesnt slow down the server
7 Months Ago
Fixed blunders in deep sea commands
7 Months Ago
merge from naval_update
7 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update -> deep_sea
7 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
7 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
7 Months Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update/deep_sea/cargoship
7 Months Ago
Clean codegen
7 Months Ago
merge from naval_update
7 Months Ago
Codegen
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update