branchrust_reboot/main/naval_update/deep_seacancel

311 Commits over 122 Days - 0.11cph!

3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
3 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
3 Months Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea/cargoship
3 Months Ago
Clean codegen
3 Months Ago
merge from naval_update
3 Months Ago
Codegen
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Manifest
3 Months Ago
Fix compile errors
3 Months Ago
merge from climate -> deep_sea
3 Months Ago
merge from deep_sea/wipe
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea/wipe
3 Months Ago
merge from deep_sea/wipe
3 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
3 Months Ago
Deep sea now spawns floating cities (the placeholder version)
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update -> deep_sea
4 Months Ago
merge from deep_sea/islands
4 Months Ago
merge from deep_sea/networking -> deep_sea
4 Months Ago
merge from deep_sea/portals -> deep_sea
4 Months Ago
Fixed deep sea spawning erroring on other scenes
4 Months Ago
merge from naval_update -> deep_sea
4 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
4 Months Ago
merge from deep_sea/portals -> deep_sea
4 Months Ago
merge from deep_sea/portals -> deep_sea
4 Months Ago
Include all the other prefabs updated when generating manifest
4 Months Ago
Update manifest
4 Months Ago
Fix compile errors
4 Months Ago
Update protobuf
4 Months Ago
Commit AK FBX that keeps being reserialized
4 Months Ago
merge from deep_sea/portals -> deep_sea
4 Months Ago
Codegen
4 Months Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
4 Months Ago
Commit .meta files for floating walkways too
4 Months Ago
Delete `private.0.meta` file that keeps popping up in plastic
4 Months Ago
Show name of prefab inside `FindPrefab` profiler scope - inside `LoadFromResources` and `PrefabPreProcess.Process` scopes so we can see what entities are specifically taking time to initialize when loading (in craggy)
4 Months Ago
Regenerate "ResetStaticFields" for DeepSeaManager
4 Months Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier