branchrust_reboot/main/new_menucancel
434 Commits over 61 Days - 0.30cph!
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI.
Old background ui blur was doing ~130 texture fetches + three draw calls
New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new.
UI Notifications now has an icon just like the store (rather than a blank entry)
Using roboto on: generic popup body, settings tooltips, skin modal description
Applied Roboto Regular on store overlay pages
Added Roboto Regular font (non condensed version)
Exposed maskable in MaskableGraphic (backported some newer unity UI stuff we dont have in our UI package, what could go wrong?)
Abyss pack + base pack styling
Removed mono speaker mode option, convar is clamped anyway
Fixed resolution dropdown being populated everytime you open the settings menu
Disabled raycast target on the featured tab scroll gradient
Some settings convar fixes
Fixed missing values on interaction crosshair mode
Fixed text and color issues with setting dropdowns
Cart content is saved between sessions
123277 applied to the new settings menu
121963 applied to the new settings menu
Fixed keybind buttons not working
Fixed some click/up/down in RustButton again
Even dumber compile errors.
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
Weekly skins countdown widgets
Fixed text wrapping issues for the featured limited skin
Fixed store tab navigation not changing button states
Pack showcases are hidden if the player own them
Added jungle pack showcase
Setup info box heros.
Link info box on the dashboard to store/limited
Add patch info hero, updates itself with the latest patch from the manifest
General store background crossfade when focused on pack categories
Added a debug command to print the weekly skins
Store limited tab scrollview
Fixed flex grid vertical height
Session page can now understand and quit demos
Added a super basic sessions tab so you can leave a server you're currently in without using console
Use old demo ui setup for the demo system
System to hide and show navigation links dependant on in game state
Removed the ItemDefinition label from the store UI prefab (wtf)
Feature store tile text wrapping fixes
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
Assigned but its value is never used compile fixes
Made the store debug commands not editor only for now
Bunch of server compile fixes to get ready to merge
Store medieval pack section