branchrust_reboot/main/new_menucancel

1,337 Commits over 122 Days - 0.46cph!

3 Months Ago
Fix 'invite' button
3 Months Ago
Various fixed with the social system in the new menu: Fixed 'enter message' text being empty Fixed 'DM' text sticking around Chat text popping up is decoupled from the friends menu Added a transition animation when chat comes up/goes away
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Fixed offline store message not showing up when your net is offline
3 Months Ago
Fixed limited tab scrollbar not working Tweaked weekly skin color generation
3 Months Ago
Fixed non scrappable items not showing their market price Fixed Wall Divider Pack loc conflict
3 Months Ago
Tweak slider NRE fix
3 Months Ago
Restored F1 items menu, prefabed the item button that keeps ending up with nan values
3 Months Ago
merge from main
3 Months Ago
Restored header text for featured items Removed old item store code
3 Months Ago
Abyss loc fix
3 Months Ago
Fix twitch drops text not working
3 Months Ago
NRE fix
3 Months Ago
Hook up server wiped on loading screen
3 Months Ago
Hook up 'respawn' button Change out the cartoony map open animation
3 Months Ago
Fix the map screen deciding it didnt want to work Remove all flex graphic transforms from the play page
3 Months Ago
Fix loading screen tags NRE
3 Months Ago
Session Overlay
3 Months Ago
Fix loading screen having double tags again
3 Months Ago
respawn button in session
3 Months Ago
Fixed limited skin gradient not scaling right
3 Months Ago
Remove flex graphic transform from refresh button again
3 Months Ago
Improve connect/session modal
3 Months Ago
Tweaked home screen gradient overlay, less noise
3 Months Ago
Misspelt webm folder name
3 Months Ago
Setup safe video player - this allows us to swap between playing .webm and .mp4 files if the system doesnt have the correct .mp4 codecs Setup the same system in the main menu videos Add MP4 versions of the background videos
3 Months Ago
Reworked how fake items are handled and spawn by store item grids Tweaked all grids Fixed a featuring takeover issue
3 Months Ago
Fixed printWeeklyItems and printGeneralStore commands not printing all items
3 Months Ago
Fixed the spinner blocking you if you remove a favourite whilst in the favourites page
3 Months Ago
Fixed refreshing in the community tab from dumping duplicate listings into the modded tab Add a gradient for favourited servers Add support to change gradient direction in the style asset
3 Months Ago
Fixed store pack showcases only spawning if you own them..
3 Months Ago
Added a loading spinner when the server browser is refreshing
3 Months Ago
Store takeover priority override changes
3 Months Ago
Fix the loading screen image size on all resolutions and scaling (i hope pls)
3 Months Ago
New setttings tooltips, re-organized some categories
3 Months Ago
Checkout result button cant be toggled off
3 Months Ago
Fixed cart not clearing correctly from prefs after a checkout
3 Months Ago
More robust map viewing system Shows the proper loading wheel
3 Months Ago
Changed menu loading to make sure we aren't initializing disabled preprocessed prefabs Cache loaded pages
3 Months Ago
Fixed store subbing twice to steam purchase callback Double instance safeguard for all pages
3 Months Ago
Safer home page singleton Bail out of server browser if instance is already found
3 Months Ago
NRE fix
3 Months Ago
compile fix
3 Months Ago
Proper method for formatting timespans as months,weeks,days,minutes and seconds in a translatable way Setup 'last joined' time for quick join and regular server entries Pack last joined time inside light server data we store in the menu json
3 Months Ago
Ultra wide fixes Always close the cart after a succesfull checkout
3 Months Ago
Checkout result buttons not clickable during the opening sequence
3 Months Ago
Added an horizontal scroll in the checkout result page for when you buy half of the store at once
3 Months Ago
Take a stab at fixing the rust plus button being unuseable when first joining a server
3 Months Ago
Setup quick join system Bypasses the history page (not super reliable), so we store the last connected server data locally Bit of work to ensure info is displayed properly More code cleanup throughout player join and connection classes