branchrust_reboot/main/parachutecancel
                         
                     
             
         
     
    
        
223 Commits over 457 Days - 0.02cph!
    
    
    
        
            
            
            
                
                Parachute gibs are no longer affected by the wind material effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes
Clamped between 0 and 15s
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't spawn the unpacked parachute if BypassRepack is turned on
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from forward_momentum_change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed parachute playing wooden gibs sound when it breaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed backpack slot not properly enabling if the inventory was closed with the underwear picker open
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase forward acceleration when leaning forwards (40->50)
Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed looping issues on  W + A/D player parachuting anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                parachute protection tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust hand IK positions on first person parachute
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply the parachute collider animations to the server side colliders
If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed canopy appearing twice in debug camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated parachute to use continuous collision detection
The parachute will now adjust itself to sit above the object it collided with before dismounting players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Parachute item uses cloth sounds when moving item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed locker UI using old backpack icon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Parachute backpack texture updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                further player anim skydiving updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                update to player skydiving anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added detail layer to parachute materiall
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added parachute bag world model
 
                
                
                
                
                
             
         
        
            
            
            
                
                updates to player and chute anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                female parachute bag prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                skinning fix on parachute left handle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce clearance check size (radius 1.5m->1m, length 10m->6m)
Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player)
Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key
These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't spawn the unpacked parachute version if it's going to have 0 health
Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added parachute backpack lods to deployed prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added lods to parachute backpack (not in deployed backpack yet)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backpack slot in inventory now hides if underwear picker is enabled
Added a new backpack slot icon
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added unpacked parachute art
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated unpacked parachute prefab with new model (still not final though)
Updated parachute item icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                HasValidParachuteEquipped safety checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust when hand IK kicks in during deploy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Parachute Backpack updated art
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ease in hand IK using new SetOverrideWeight methods on PlayerModel