branchrust_reboot/main/parachutecancel

223 Commits over 457 Days - 0.02cph!

2 Years Ago
Improved animation transition when deploying parachute quickly after jumping
2 Years Ago
Server compile fix
2 Years Ago
Show a dedicated first person canopy
2 Years Ago
Fixed screen shake of any parachute affecting every player in network range
2 Years Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
2 Years Ago
Fixed regression causing all random variants of the abyss suit to show at once
2 Years Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
2 Years Ago
Added parachute canopy art
2 Years Ago
Fixed parachute throwing collision error on standalone client
2 Years Ago
Server compile fix
2 Years Ago
Improve transitions out of the skydive animation
2 Years Ago
Give parachutes their own protection properties, make them a bit tougher Takes 4 rifle shots to take down, still needs more tuning
2 Years Ago
Don't go to the skydiving animation while noclipping
2 Years Ago
Fixed projectile invalids when firing from a parachute
2 Years Ago
Merge fixes Reduced pickup time of unpacked parachute to 8s (was 12s)
2 Years Ago
Merge from main
2 Years Ago
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
2 Years Ago
Parachute lines now get updated all the time, not just after the deploy animation
2 Years Ago
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
2 Years Ago
Added temp parachute backpack model Detached backpack models from makeshift + nomad Set up all hazmat prefabs to remove backpack models
2 Years Ago
updated skydiving player anims
2 Years Ago
Parachute straps now properly attach to player's back (temp until more final art)
2 Years Ago
Merge from main
2 Years Ago
Added detailed colliders so that parachutes can be shot at
2 Years Ago
Show parachute health on HUD Client compile fix
2 Years Ago
Move the first person camera closer to the actual model head bone position while freefalling with a parachute, fixes distorted legs view
2 Years Ago
If a player is dismounted from the parachute due to a collision in the first 1.5s of the deploy they will be hurt with fall damage (up to 80 damage)
2 Years Ago
Better animation transition if the player cuts their parachute while the deploy is in process Parachute.bypassRepack convar bypasses the pickup duration Added drag to the unpacked parachute so it falls a bit nicer Fixed condition not getting applied properly
2 Years Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
2 Years Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
2 Years Ago
Fixed backpack notifies not working after 85060
2 Years Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
2 Years Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
2 Years Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
2 Years Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
2 Years Ago
Merge from main
2 Years Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
2 Years Ago
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one) Better camera control on parachute, lock the players eye position to it's actual model eye position
2 Years Ago
Introduce drag gradually over a second as the parachute is deployed for a more natural look
2 Years Ago
Refactor foot ik to have less huge blocks of copy and pasted code Fix foot Ik caching a bad position if the foot IK raycast does't hit anything, leads to better responsiveness when landing
2 Years Ago
Adjust interruption rules on jump animation for better responsiveness when landing on the ground
2 Years Ago
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
2 Years Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
2 Years Ago
Improved the animation transition from jump to fall
2 Years Ago
Added a slight forwards/backwards tilt based on input
2 Years Ago
Add some slight view shake while parachuting
2 Years Ago
Added backpack item flag, can only have one backpack flagged item in inventory at a time Marked open and closed parachute items as backpacks
2 Years Ago
Added new ItemDefinition flag: NotAllowedInBelt Applied to parachute
2 Years Ago
Merge from main
2 Years Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots