branchrust_reboot/main/parachutecancel

223 Commits over 457 Days - 0.02cph!

1 Year Ago
Improved animation transition when deploying parachute quickly after jumping
1 Year Ago
Server compile fix
1 Year Ago
Show a dedicated first person canopy
1 Year Ago
Fixed screen shake of any parachute affecting every player in network range
1 Year Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
1 Year Ago
Fixed regression causing all random variants of the abyss suit to show at once
1 Year Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
1 Year Ago
Added parachute canopy art
1 Year Ago
Fixed parachute throwing collision error on standalone client
1 Year Ago
Server compile fix
1 Year Ago
Improve transitions out of the skydive animation
1 Year Ago
Give parachutes their own protection properties, make them a bit tougher Takes 4 rifle shots to take down, still needs more tuning
1 Year Ago
Don't go to the skydiving animation while noclipping
1 Year Ago
Fixed projectile invalids when firing from a parachute
1 Year Ago
Merge fixes Reduced pickup time of unpacked parachute to 8s (was 12s)
1 Year Ago
Merge from main
1 Year Ago
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
1 Year Ago
Parachute lines now get updated all the time, not just after the deploy animation
1 Year Ago
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
1 Year Ago
Added temp parachute backpack model Detached backpack models from makeshift + nomad Set up all hazmat prefabs to remove backpack models
1 Year Ago
updated skydiving player anims
1 Year Ago
Parachute straps now properly attach to player's back (temp until more final art)
1 Year Ago
Merge from main
1 Year Ago
Added detailed colliders so that parachutes can be shot at
1 Year Ago
Show parachute health on HUD Client compile fix
1 Year Ago
Move the first person camera closer to the actual model head bone position while freefalling with a parachute, fixes distorted legs view
1 Year Ago
If a player is dismounted from the parachute due to a collision in the first 1.5s of the deploy they will be hurt with fall damage (up to 80 damage)
1 Year Ago
Better animation transition if the player cuts their parachute while the deploy is in process Parachute.bypassRepack convar bypasses the pickup duration Added drag to the unpacked parachute so it falls a bit nicer Fixed condition not getting applied properly
1 Year Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
1 Year Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
1 Year Ago
Fixed backpack notifies not working after 85060
1 Year Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
1 Year Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
1 Year Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
1 Year Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
1 Year Ago
Merge from main
1 Year Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
1 Year Ago
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one) Better camera control on parachute, lock the players eye position to it's actual model eye position
1 Year Ago
Introduce drag gradually over a second as the parachute is deployed for a more natural look
1 Year Ago
Refactor foot ik to have less huge blocks of copy and pasted code Fix foot Ik caching a bad position if the foot IK raycast does't hit anything, leads to better responsiveness when landing
1 Year Ago
Adjust interruption rules on jump animation for better responsiveness when landing on the ground
1 Year Ago
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
1 Year Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
1 Year Ago
Improved the animation transition from jump to fall
1 Year Ago
Added a slight forwards/backwards tilt based on input
1 Year Ago
Add some slight view shake while parachuting
1 Year Ago
Added backpack item flag, can only have one backpack flagged item in inventory at a time Marked open and closed parachute items as backpacks
1 Year Ago
Added new ItemDefinition flag: NotAllowedInBelt Applied to parachute
1 Year Ago
Merge from main
1 Year Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots