branchrust_reboot/main/parachutecancel

223 Commits over 457 Days - 0.02cph!

8 Months Ago
Use first person with arms view while flying the parachute, use new IK fix for first person arms so it all syncs up nicely
8 Months Ago
Merge from main
8 Months Ago
Fixed some issues in the last commit
8 Months Ago
Don't do hand IK during the parachute deploy animation Added new SetParameterAnimatorBehaviour component, should be useful in the future
8 Months Ago
added anim for canopy with handles tucked in
8 Months Ago
IK hands to handles (still a bit broken during the deploy, will fix next)
8 Months Ago
increased player input scale ( after dampening player anims)
8 Months Ago
player parachute updates
8 Months Ago
parachute sounds
8 Months Ago
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
8 Months Ago
chute anims and animator update
8 Months Ago
Assigned canopy blend tree to correct animator Fixed copying over values, values on canopy animator shouhld now perfectly match body values Reverted collider animator change
8 Months Ago
added 1st pass handle anims for parachute, updated animator
8 Months Ago
Merge from main
8 Months Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
8 Months Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
8 Months Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
8 Months Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
8 Months Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
8 Months Ago
Resaved locker lootpanel to fix two missing panels
8 Months Ago
Reduce input lerp speed (10->4) Adjusted animation input scale to 0.75,0.5
8 Months Ago
Keep the backpack inventory slot always visible
8 Months Ago
Update parachute description
8 Months Ago
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
8 Months Ago
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
8 Months Ago
Add an extra slot to the clothing section of player corpse to account for backpacks
8 Months Ago
Fixed loadouts window not properly assigning loadouts when using the filter
8 Months Ago
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
8 Months Ago
Fixed nomad suit lods
8 Months Ago
changes to anim input and transition speed
8 Months Ago
added freefall chute open left & right to player animator blendtree
8 Months Ago
Moved parachute canopy visuals to client-side only GameObject
8 Months Ago
Move parachute world colliders to server side only GameObject
8 Months Ago
Merge Main -> Parachute
8 Months Ago
Fixed parachute camera motion not getting applied to first person spectating
8 Months Ago
Merge from main
8 Months Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
8 Months Ago
Parachute seat no longer pauses mounted animation
8 Months Ago
Update backpack slot icon in inventory and locker panels
8 Months Ago
updated player gliding anims and hooked up in player animator
8 Months Ago
Increase size of parachute renderer bounds
8 Months Ago
Fixed the parachute not appearing properly in demos after scrubbing
8 Months Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
8 Months Ago
Merge from main
8 Months Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
8 Months Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
8 Months Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
8 Months Ago
Merge from main
8 Months Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
8 Months Ago
Fix parachute not playing animations for non-local players (including all players in demos)