branchrust_reboot/main/satellite_crashcancel

363 Commits over 153 Days - 0.10cph!

3 Months Ago
Added small, high radiation area to satellite remains
3 Months Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
3 Months Ago
Merge from PMM
3 Months Ago
Merge from rb_oofed
3 Months Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
3 Months Ago
Merge from align
3 Months Ago
Merge from demos
3 Months Ago
Fix satellite crates physics material and block player input
3 Months Ago
Merge from fx_rework1
3 Months Ago
Trajectory debug draw
Rin
3 Months Ago
Satellite crash harvest and Satellite crate loot pass
Rin
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
Merge from code_clean_up
3 Months Ago
Merge from PMM
3 Months Ago
Merge from UI
3 Months Ago
2nd screen tweaks. Tweak display strings.
3 Months Ago
Monitor screen setup
3 Months Ago
made screen flatter and added an object to mark position for ui screen
3 Months Ago
R/W satellite_crashed_col
3 Months Ago
Merge from PMM
3 Months Ago
Default require_powerplant to true. Stays false in editor for easier satellite testing.
3 Months Ago
Finally fixed the mounting-backwards bug. That took longer than it should have.
3 Months Ago
More prefab cleanup
3 Months Ago
Remove the fuel text placeholder
3 Months Ago
Remove some dead UI
3 Months Ago
Remove the rotation on descent
3 Months Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
3 Months Ago
Delete empty folders
3 Months Ago
Satellite.entity realmedremove tweak
3 Months Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
3 Months Ago
Delete 3 unused models/prefabs
3 Months Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
3 Months Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
3 Months Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
3 Months Ago
Add resource dispenser component to satellite remains
3 Months Ago
Merge from PMM
4 Months Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
4 Months Ago
Merge from PMM
4 Months Ago
Set the satellite remains to use the mesh as a collider for now
4 Months Ago
Merge from gameplay
4 Months Ago
Merge from PMM
4 Months Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
4 Months Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
4 Months Ago
LOD/fake render setup for new stuff
4 Months Ago
Enable model
4 Months Ago
Fixes
4 Months Ago
Re-add to prefab
4 Months Ago
Debug rendering for directions
4 Months Ago
Rotate impact effect to match satellite travel direction
4 Months Ago
Merge from PMM