branchrust_reboot/main/satellite_crashcancel

363 Commits over 153 Days - 0.10cph!

51 Days Ago
Added small, high radiation area to satellite remains
51 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
51 Days Ago
Merge from PMM
52 Days Ago
Merge from rb_oofed
52 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
52 Days Ago
Merge from align
52 Days Ago
Merge from demos
52 Days Ago
Fix satellite crates physics material and block player input
52 Days Ago
Merge from fx_rework1
52 Days Ago
Trajectory debug draw
Rin
52 Days Ago
Satellite crash harvest and Satellite crate loot pass
Rin
52 Days Ago
merge from PlayerMaintainedMonuments
53 Days Ago
Merge from code_clean_up
53 Days Ago
Merge from PMM
53 Days Ago
Merge from UI
53 Days Ago
2nd screen tweaks. Tweak display strings.
53 Days Ago
Monitor screen setup
53 Days Ago
made screen flatter and added an object to mark position for ui screen
53 Days Ago
R/W satellite_crashed_col
53 Days Ago
Merge from PMM
54 Days Ago
Default require_powerplant to true. Stays false in editor for easier satellite testing.
54 Days Ago
Finally fixed the mounting-backwards bug. That took longer than it should have.
54 Days Ago
More prefab cleanup
54 Days Ago
Remove the fuel text placeholder
54 Days Ago
Remove some dead UI
54 Days Ago
Remove the rotation on descent
54 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
54 Days Ago
Delete empty folders
54 Days Ago
Satellite.entity realmedremove tweak
54 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
54 Days Ago
Delete 3 unused models/prefabs
54 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
54 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
54 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
54 Days Ago
Add resource dispenser component to satellite remains
54 Days Ago
Merge from PMM
57 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
57 Days Ago
Merge from PMM
57 Days Ago
Set the satellite remains to use the mesh as a collider for now
57 Days Ago
Merge from gameplay
57 Days Ago
Merge from PMM
58 Days Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
58 Days Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
58 Days Ago
LOD/fake render setup for new stuff
58 Days Ago
Enable model
58 Days Ago
Fixes
58 Days Ago
Re-add to prefab
58 Days Ago
Debug rendering for directions
58 Days Ago
Rotate impact effect to match satellite travel direction
58 Days Ago
Merge from PMM