branchrust_reboot/main/satellite_crashcancel

363 Commits over 153 Days - 0.10cph!

4 Months Ago
Comment purge/cleanup
4 Months Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
4 Months Ago
Add terrain raycast checks, default off, behind a convar.
4 Months Ago
Fixed a bug in satellite.launch
4 Months Ago
Satellite.launch now includes trhe usual debug rendering for target location.
4 Months Ago
Codegen
4 Months Ago
Merge from PMM
4 Months Ago
Merge from crash_fix
4 Months Ago
GetExtrapolationTime tweak
4 Months Ago
Remove old placeholder explosion/effect, use new one.
4 Months Ago
Moved fuel counts to convars
4 Months Ago
Merge from PMM
4 Months Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
4 Months Ago
Rework satellite loot setup to be inspector driven
4 Months Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
4 Months Ago
S2P launch site to get control computer changes
4 Months Ago
Enable saving on static control computer
4 Months Ago
Merge from PMM
4 Months Ago
Bump CPS
4 Months Ago
Additional potential UI state/race fix
4 Months Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
4 Months Ago
Merge from pmm
4 Months Ago
Merge from playermaintainedmonuments
4 Months Ago
Better crate scattering rules.
4 Months Ago
Collider handling tweaks
4 Months Ago
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates. Reworked loot spawning locations. Added some helper locations and improved spawn handling. Debug rendering.
4 Months Ago
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
4 Months Ago
Fix UI map zooming in forever
4 Months Ago
Descent save fix
4 Months Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
4 Months Ago
Manifest
4 Months Ago
Merge from playermaintainedmonuments
4 Months Ago
Satellite list serialization fixes
4 Months Ago
Merge from playermaintainedmonuments
4 Months Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
4 Months Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
4 Months Ago
Merge from satellite_art
4 Months Ago
Merge from crate_timers, tested, working.
4 Months Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
4 Months Ago
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
4 Months Ago
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
4 Months Ago
Merge from playermaintainedmonuments
4 Months Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
4 Months Ago
Bump final_descent_seconds from 8 to 20
4 Months Ago
R/W on collider
4 Months Ago
Merge from countdown_monitor
4 Months Ago
merge from playermaintainedmonuments
4 Months Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
4 Months Ago
Fix missing } in DartsGameLeaderboard protobuf
4 Months Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.