branchrust_reboot/main/satellite_crashcancel
220 Commits over 122 Days - 0.08cph!
Rename inventory access menu
Add a computer storage entity, spawn it as child.
Interface with storage entity for powering up.
Added new storage prefab.
Codegen
Switch from hardcoded tech trash define to ItemAmount
Trigger server notification on impact not stage 2 start
SatelliteData translation phrases
Enable map zooming on the targeting map.
Codegen.
Add teleport2satellitecrashsite
Add control computer to launch site.
Add control computer static variant. Immortal, no monument info, no pickup, etc.
Make the 4x multiplier a convar.
Codegen.
Increase the size of the billboard 4x over phase1.
Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance.
Remove lods from FX.
Delete old satellite billboard prefab. (now contained in satellite itself)
Remove some lods from satellite for now
Add satellite.descent_angle to control entry angle.
Push satellite origin further out x,z so it moves through the sky more horizontally.
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
Calculate a suitable position as soon as a satellite is selected.
Push starting targeting radius out of its own monument bounds.
Temporarily make the control computer a monument so I can test stuff.
Also bake the monument topology for computer when in editor mode and we have the monument script.
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
Debug rendering for pending crash site
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use.
Assign to control computer.
Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
Fix static causing reused initial positions across multiple computers
More map debug dot functionality
Default obstruction_tc_reorder to true
Briefly show an "unsuitable location" error popup
Focus map on final targeting position when locking in.
Rework thruster debug labels so they fit nicely.
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
Cache failed thruster type attempts from current targeting location.
Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location.
Add some super lenient dismount positions to targeting computer to make my life easier.
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location.
Instead, show a map debug icon at the exact final location for testing.