branchrust_reboot/main/satellite_crashcancel

362 Commits over 153 Days - 0.10cph!

34 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
34 Days Ago
Add terrain raycast checks, default off, behind a convar.
34 Days Ago
Fixed a bug in satellite.launch
34 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
34 Days Ago
Codegen
34 Days Ago
Merge from PMM
34 Days Ago
Merge from crash_fix
35 Days Ago
GetExtrapolationTime tweak
35 Days Ago
Remove old placeholder explosion/effect, use new one.
35 Days Ago
Moved fuel counts to convars
35 Days Ago
Merge from PMM
37 Days Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
37 Days Ago
Rework satellite loot setup to be inspector driven
37 Days Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
37 Days Ago
S2P launch site to get control computer changes
37 Days Ago
Enable saving on static control computer
37 Days Ago
Merge from PMM
39 Days Ago
Bump CPS
39 Days Ago
Additional potential UI state/race fix
39 Days Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
40 Days Ago
Merge from pmm
40 Days Ago
Merge from playermaintainedmonuments
40 Days Ago
Better crate scattering rules.
41 Days Ago
Collider handling tweaks
41 Days Ago
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates. Reworked loot spawning locations. Added some helper locations and improved spawn handling. Debug rendering.
41 Days Ago
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
41 Days Ago
Fix UI map zooming in forever
41 Days Ago
Descent save fix
41 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
41 Days Ago
Manifest
41 Days Ago
Merge from playermaintainedmonuments
42 Days Ago
Satellite list serialization fixes
42 Days Ago
Merge from playermaintainedmonuments
43 Days Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
43 Days Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
43 Days Ago
Merge from satellite_art
43 Days Ago
Merge from crate_timers, tested, working.
43 Days Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
43 Days Ago
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
43 Days Ago
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
43 Days Ago
Merge from playermaintainedmonuments
43 Days Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
44 Days Ago
Bump final_descent_seconds from 8 to 20
44 Days Ago
R/W on collider
44 Days Ago
Merge from countdown_monitor
44 Days Ago
merge from playermaintainedmonuments
44 Days Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
44 Days Ago
Fix missing } in DartsGameLeaderboard protobuf
44 Days Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
48 Days Ago
Clean up of now unused code + inspector hookups