branchrust_reboot/main/satellite_crashcancel

220 Commits over 122 Days - 0.08cph!

41 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
41 Days Ago
Move cheaper check up
41 Days Ago
Add debug logging behind a convar for satellite crash location calculations
41 Days Ago
Merge from main
41 Days Ago
Merge from main
41 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
41 Days Ago
CR fix
41 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
41 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
42 Days Ago
Thruster UI button tweak to allow for the extra text
42 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
42 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
42 Days Ago
Merge from main
42 Days Ago
Merge from main
42 Days Ago
Client compile fix.
42 Days Ago
manifest
43 Days Ago
Add free fuel servervar for easier testing. Codegen.
43 Days Ago
Merge from main
43 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
43 Days Ago
Merge from main
46 Days Ago
Merge from main
46 Days Ago
Codegen
46 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
46 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
46 Days Ago
Codegen/proto
46 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
46 Days Ago
Tweak placeholder remains size/pos/rot
46 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
47 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
47 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
47 Days Ago
Fix lock trajectory token
47 Days Ago
Delete old SatelliteOrbit prefab
47 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
47 Days Ago
Fix fuel cells draining in wrong order
47 Days Ago
Merge from main
47 Days Ago
Merge from main
48 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
48 Days Ago
Merge from main
49 Days Ago
Merge from main
49 Days Ago
merge from main
53 Days Ago
Merge from main
53 Days Ago
Merge from main
54 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
54 Days Ago
Merge from lockin
54 Days Ago
Fuel UI tweaks
54 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
54 Days Ago
Initial conversion of fuel count display from just text to blocks.
54 Days Ago
Trigger an explosion at state transition too.
54 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
54 Days Ago
Codegen