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211 Commits over 31 Days - 0.28cph!
Smarter calculation for initial torpedo movement
Removed centre of mass adjustment during climb/dive
Greenscreen fishy fish setup for Lewis
Extra check for velocity changes
Adjusted surface torpedoes again. Fancier maths
Added orange roughy
Fixed a bitmask issue when looking at water types
Fixed moonpool fishing not calculating water depth properly
Fixed fishing in moonpool sometimes picking up the massive ocean collider
Adjusted surface torpedo behaviour based no more feedback. Torpedoes inheriting sub velocity again, since rising torpedos now start with a low initial velocity and we don't want to end up shooting ourselves
Torpedo texturte/mat optimization
Nixed particle plane collision not needed with the underwater masking.
Forgot to add the headlight to SoloSub
Fixed window drop spray on the Duo sub
Solosub fx conversion
Bubbles2 don't render above water
Adjusted rising torpedo behaviour based on feedback
Have torpedoes NOT inherit sub velocity, matching behaviour with other projectile weapons in Rust and making them easier to aim
Dressing - crew quarters module detail pass
Added more rust to gas canisters
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Steel gas canister variants
Updated the crew cabinets to prefabs inside the modules
Merge from submarine branch
Ocean ambience blending uses curve instead of simple blend distance
updated salmon to have a more salmon like shaped head, added orange roughy deep sea fish, model, skinned variant and materials
Dressing modules - detail pass backup
some extra junk for small_junk prop folder
Initial basic spawn limiting
pointed dwellings to new npc prefab
Gibs that spawn underwater now have +8 drag and fall slowly
Dressing modules - detail pass backup
Added underwater dweller prefab.
Manifest
enable read/write on 3 collision meshes to fix navmesh errrors.
Half ladder models/prefab
Replaced the ladder that poked out in moonpool 1way ladder
Fixed dwellings set dressing poking out of bases external walls
Made a static version of arcade cabinet, immortal
Fixed incorrect surface impact type for cargoship door
Always show headwear in subs if it's a demo
Also hide headwear if the local player is mounted but has the camera in third-person mode
If the local player is also in the sub, don't hide headwear - only hide it when the local player is looking from the outside of the sub
Fixed missing stat increment when catching fish
Hide headwear when in a sub, since the roof is so low
Added salmon as a catchable fish (high end) in salt and fresh water
Ignore minimum water depth settings if the water is fresh
Adjusted small fish rotation on viewmodel