branchrust_reboot/main/save215cancel

211 Commits over 31 Days - 0.28cph!

4 Years Ago
Added fish exchange vending machines to all fishing village monuments
4 Years Ago
Only give editor fuel if not loading a save
4 Years Ago
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4 Years Ago
Temp file cleanup
4 Years Ago
Final underwater explosion & related
4 Years Ago
Enable saving on submarines
4 Years Ago
Made Duo sub pontoon colliders 10% smaller to let it fit through a double door frame. Needs an update to the visual model to match.
4 Years Ago
Shark animations
4 Years Ago
Shark model/materials/textures
4 Years Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
4 Years Ago
door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
4 Years Ago
made the secret labs chair decor in the operations office
4 Years Ago
bunch of dweller data changes
4 Years Ago
Added option for DDraw debug of data points
4 Years Ago
Puzzles flow fix
4 Years Ago
Puzzles flow fixes
4 Years Ago
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4 Years Ago
fixed 4way LShaped dweller AI data positions
4 Years Ago
set dweller data gameobjects active on remaining 3 prefabs
4 Years Ago
added salmon and salmon_skinned plus materials
4 Years Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
4 Years Ago
Puzzle electricity tweaks
4 Years Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
4 Years Ago
Null checks for NPCDwelling
4 Years Ago
Fixed duplicate DungeonBaseInfo on secondary moonpools
4 Years Ago
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
4 Years Ago
Dynamically connect intercom speakers and mics in underwater labs Speakers will automatically connect to the closest mic within 128m
4 Years Ago
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
4 Years Ago
Rooms spawn limit setup
4 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - end
4 Years Ago
Fixed not being able to fish in the moon pool Fixed moon pool water body fishing tag
4 Years Ago
Fixed line renderer not working if the viewmodel camera is being used Updated bobber preview with new model
4 Years Ago
Remove orphaned meta files for BubbleTrail.mat and speargun_spear.worldmodel.prefab
4 Years Ago
Another one, same bug
4 Years Ago
An extra safe check. Include IsValid() test.
4 Years Ago
Fixed the same error in MixerSnapshotManager
4 Years Ago
Fixed error in WaterOverlay if the player was mounted to something that isn't a vehicle
4 Years Ago
Improved fishing rod third person animation Extended base player animator instead of relying on overrides
4 Years Ago
Underwater explosion WIP
4 Years Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
4 Years Ago
skinned up current fish to existing rigs
4 Years Ago
fishing bobber model and materials
4 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - progress backup
4 Years Ago
Added secondary moonpool entrance / exit to underwater labs Added MaxCountLocal and MaxCountGlobal to DungeonBaseLink (can specify per-lab and per-map limit for certain underwater lab modules)
4 Years Ago
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4 Years Ago
Added InRangeOfHome event
4 Years Ago
speargun->save215
4 Years Ago
remove fish idle debug visuals
4 Years Ago
Added a static variant of the deployed boom box, added to mess hall module Reduced the audio range from 30->20 to fit more nicely in the module
4 Years Ago
added fish_shoal