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202 Commits over 31 Days - 0.27cph!

5 Years Ago
Shark animations
5 Years Ago
Shark model/materials/textures
5 Years Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
5 Years Ago
door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
5 Years Ago
made the secret labs chair decor in the operations office
5 Years Ago
bunch of dweller data changes
5 Years Ago
Added option for DDraw debug of data points
5 Years Ago
Puzzles flow fix
5 Years Ago
Puzzles flow fixes
5 Years Ago
fixed 4way LShaped dweller AI data positions
5 Years Ago
set dweller data gameobjects active on remaining 3 prefabs
5 Years Ago
added salmon and salmon_skinned plus materials
5 Years Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
5 Years Ago
Puzzle electricity tweaks
5 Years Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
5 Years Ago
Null checks for NPCDwelling
5 Years Ago
Fixed duplicate DungeonBaseInfo on secondary moonpools
5 Years Ago
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
5 Years Ago
Dynamically connect intercom speakers and mics in underwater labs Speakers will automatically connect to the closest mic within 128m
5 Years Ago
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
5 Years Ago
Rooms spawn limit setup
5 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - end
5 Years Ago
Fixed not being able to fish in the moon pool Fixed moon pool water body fishing tag
5 Years Ago
Fixed line renderer not working if the viewmodel camera is being used Updated bobber preview with new model
5 Years Ago
Remove orphaned meta files for BubbleTrail.mat and speargun_spear.worldmodel.prefab
5 Years Ago
Another one, same bug
5 Years Ago
An extra safe check. Include IsValid() test.
5 Years Ago
Fixed the same error in MixerSnapshotManager
5 Years Ago
Fixed error in WaterOverlay if the player was mounted to something that isn't a vehicle
5 Years Ago
Improved fishing rod third person animation Extended base player animator instead of relying on overrides
5 Years Ago
Underwater explosion WIP
5 Years Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
5 Years Ago
skinned up current fish to existing rigs
5 Years Ago
fishing bobber model and materials
5 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - progress backup
5 Years Ago
Added secondary moonpool entrance / exit to underwater labs Added MaxCountLocal and MaxCountGlobal to DungeonBaseLink (can specify per-lab and per-map limit for certain underwater lab modules)
5 Years Ago
Added InRangeOfHome event
5 Years Ago
speargun->save215
5 Years Ago
remove fish idle debug visuals
5 Years Ago
Added a static variant of the deployed boom box, added to mess hall module Reduced the audio range from 30->20 to fit more nicely in the module
5 Years Ago
added fish_shoal
5 Years Ago
Save++ Network++
5 Years Ago
Mark moon pool as fishable
5 Years Ago
infirmary initial dressing pass
5 Years Ago
merge from submarine
5 Years Ago
300x200_04 curved now its own piece, moved 150x200_05 back so it touches the wall, moved the wallvent planes on all applicable pipe meshes to not clip the walls
5 Years Ago
Merge in the compile fix
5 Years Ago
Fixed ConsoleSystem merge error from 63548.
5 Years Ago
Cherry-pick 63533 since it includes a protocol bump; better to put it in now. Allows ItemContainer to specify more than one exclusive allowed item definition.
5 Years Ago
Merge from main/fishing