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211 Commits over 31 Days - 0.28cph!

3 Years Ago
merge into 215
3 Years Ago
That one laptop monitor no longer 9999 NITS HDR
3 Years Ago
More surface splash & related files
3 Years Ago
submarine destroy sound
3 Years Ago
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3 Years Ago
more submarine sounds underwater ambience underwater dsp tweaks
3 Years Ago
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders can now fit through a door frame
3 Years Ago
Water surface effect for underwater explosions WIP
3 Years Ago
Updated kitchen asset prefabs with correct transforms and specific naming conventions updated prefabs accordingly and removed the wrong fbx's added colliders.
3 Years Ago
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
3 Years Ago
Fixed mask test on bubbles so they get properly hidden above water
3 Years Ago
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3 Years Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
3 Years Ago
Very slightly increased water surface transparency
3 Years Ago
Fixed ocean surface being so awfully transparent
3 Years Ago
Remade office desk textures to be higher quality
3 Years Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
3 Years Ago
slightly bumped spawn chance
3 Years Ago
Increased MaxRoamDistanceFromHome of UnderwaterDweller
3 Years Ago
Some flow fixes and improved loot placement/door rotations
3 Years Ago
Material swapped gas canisters in underwater labs for steel variant
3 Years Ago
Renamed head prefabs of the kitchen furniture set, keeping greybox models around for pivot and naming reference
3 Years Ago
Buoyancy regression fix for Duo sub
3 Years Ago
Another torpedo tube adjustment
3 Years Ago
Fix wrong torpedo pipe mesh at LOD0
3 Years Ago
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3 Years Ago
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3 Years Ago
merging kitchen furniture art in
3 Years Ago
Applied material variants on modules LOD1 and 2 Some extra polish on crew quarters visual theme/lighting
3 Years Ago
Dwelling AI data pass. Added some null checks to AIZ.
3 Years Ago
Network++
3 Years Ago
Merge from main
3 Years Ago
Fixed being able to cast the bobber onto the moon pool deck due to the moonpool trigger
3 Years Ago
Solo sub buoyancy edit
3 Years Ago
Fixed solo sub going a bit crazy when first spawned
3 Years Ago
Increase angular drag on gibs in water
3 Years Ago
Removed small fish from fish exchange and increased value of remaining fish
3 Years Ago
Replaced sturgeon with catfish, marked it as hidden and not fishable (waiting on art)
3 Years Ago
Adjusted submarine dismount points
3 Years Ago
Use an opaque material for the bobber preview, the standard preview material doesn't play nicely with water
3 Years Ago
Fix some issues in the critter shader making fish render all weird (probably needs a forked version for things other than the fish though)
3 Years Ago
Fix fishing line positioning if graphics.viewmodelcamera was set to false
3 Years Ago
Fix inverted bool check
3 Years Ago
Don't allow torpedo storage access from outside subs
3 Years Ago
Show bait value on consumable panel
3 Years Ago
Fix submarines always thinking they were just damaged, and thus not being repairable
3 Years Ago
Fixed solo sub headlights not working
3 Years Ago
Depth curve adjustment to darken shallows a bit.
3 Years Ago
Removed water surface plane system for the bubbles, since we have the shader-based culling now. Assigned all solo sub effects.
3 Years Ago
Added a new swamp fishing tag, unused for now Tagged the swamps and bandit town water bodies as river/swamp for fishing More bitmask tweaks in FishLookup S2P