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211 Commits over 31 Days - 0.28cph!
That one laptop monitor no longer 9999 NITS HDR
More surface splash & related files
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more submarine sounds
underwater ambience
underwater dsp tweaks
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders
can now fit through a door frame
Water surface effect for underwater explosions WIP
Updated kitchen asset prefabs with correct transforms and specific naming conventions
updated prefabs accordingly and removed the wrong fbx's
added colliders.
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
Fixed mask test on bubbles so they get properly hidden above water
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
Very slightly increased water surface transparency
Fixed ocean surface being so awfully transparent
Remade office desk textures to be higher quality
Can now hold shift or ctrl when clicking an AI event to move it up or down.
slightly bumped spawn chance
Increased MaxRoamDistanceFromHome of UnderwaterDweller
Some flow fixes and improved loot placement/door rotations
Material swapped gas canisters in underwater labs for steel variant
Renamed head prefabs of the kitchen furniture set, keeping greybox models around for pivot and naming reference
Buoyancy regression fix for Duo sub
Another torpedo tube adjustment
Fix wrong torpedo pipe mesh at LOD0
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merging kitchen furniture art in
Applied material variants on modules LOD1 and 2
Some extra polish on crew quarters visual theme/lighting
Dwelling AI data pass.
Added some null checks to AIZ.
Fixed being able to cast the bobber onto the moon pool deck due to the moonpool trigger
Fixed solo sub going a bit crazy when first spawned
Increase angular drag on gibs in water
Removed small fish from fish exchange and increased value of remaining fish
Replaced sturgeon with catfish, marked it as hidden and not fishable (waiting on art)
Adjusted submarine dismount points
Use an opaque material for the bobber preview, the standard preview material doesn't play nicely with water
Fix some issues in the critter shader making fish render all weird
(probably needs a forked version for things other than the fish though)
Fix fishing line positioning if graphics.viewmodelcamera was set to false
Don't allow torpedo storage access from outside subs
Show bait value on consumable panel
Fix submarines always thinking they were just damaged, and thus not being repairable
Fixed solo sub headlights not working
Depth curve adjustment to darken shallows a bit.
Removed water surface plane system for the bubbles, since we have the shader-based culling now.
Assigned all solo sub effects.
Added a new swamp fishing tag, unused for now
Tagged the swamps and bandit town water bodies as river/swamp for fishing
More bitmask tweaks in FishLookup
S2P