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211 Commits over 31 Days - 0.28cph!

3 Years Ago
moved 150x200_05_90bend away from wall a little
3 Years Ago
Fishing vendor exchange sell order tweaks and NPC S2P Fishing village
3 Years Ago
Moved about normal crate spawns in crew quarters Adjusted flare on cabinets (removed)
3 Years Ago
Replaced pipe materials on all greeble prefabs
3 Years Ago
Fixed crew quarters first room blocking the way Fixed some crew cabinets sticking out Cherrypicking this morning's changes from main
3 Years Ago
Added metallic greeble texture variants Polished the pipes textures
3 Years Ago
Loot pass on T2 / 3 puzzles
3 Years Ago
Remove red card spawn from module_1200x1200
3 Years Ago
Fixed two lab module edge cases: - labs modules spawning inside eachother - moonpool obstructed by modules spawning underneath
3 Years Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
3 Years Ago
Underwater lab MaxCountIdentifier setup
3 Years Ago
fixed gear clutter decor lod popping too close
3 Years Ago
higher seating pos on toilet
3 Years Ago
Attempt at fixing z-flickering in bypass tunnels
3 Years Ago
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles. Updated all modules to display the right door accordingly Manifest
3 Years Ago
Fixed fishing villages sometimes spawning inside harbors Fixed fishing villages still sometimes spawning in the arctic biome
3 Years Ago
Added an additional vendor to fishing village
3 Years Ago
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material Fixed issue related to realmed remove /saving with puzzle doors
3 Years Ago
Added DungeonBaseLink.MaxCountIdentifier (modules with the same MaxCountIdentifier will share MaxCountLocal and MaxCountGlobal)
3 Years Ago
Merge from main
3 Years Ago
Submarine headlight parameter tweaks
3 Years Ago
Nixed some unused params from profile
3 Years Ago
Add layer-specific map markers for moon pools
3 Years Ago
Post profile to use within submarines
3 Years Ago
doorways in underwater labs use the new metallic cargoship door material
3 Years Ago
Metallic variant of the cargoship door
3 Years Ago
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
3 Years Ago
Merge from submarine/map
3 Years Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
3 Years Ago
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present Needs to rotate Added to Interface, between the console and the fuel gauge. Updated sub prefab
3 Years Ago
added catfish, catfish skinned with lods and materials
3 Years Ago
shark ragdoll prefab
3 Years Ago
Change labs ammunition crate loot definition - needs a balance pass
3 Years Ago
Reduced underwater lab spawn count MinDistance increased
3 Years Ago
disabled drop to ground on the oil barrel spawns
3 Years Ago
added some radiation light to UnderwaterLab_Dwelling_600_Corner_A
3 Years Ago
disabling shadows on some lights that did
3 Years Ago
More agressive LOD distances on conditionals
3 Years Ago
reset dwelling prefabs transforms updated kitchen furniture greybox for final art in modules and dwellings material swapped shelves prefabs to use steel material
3 Years Ago
updated eye part of texture on fish and added scatter bits to normals
3 Years Ago
new metal tables - LODs
3 Years Ago
new metal shelves - LODs
3 Years Ago
minor shark material/texture changes
3 Years Ago
More agressive LOD distances on modules
3 Years Ago
Disabled shadow casting on pipe greeble set
3 Years Ago
Shadow proxy meshes for the underwater labs and prefab setup
3 Years Ago
Torpedo trail tweaks
3 Years Ago
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
3 Years Ago
merge from main
3 Years Ago
merge into 215