branchrust_reboot/main/save239cancel

337 Commits over 30 Days - 0.47cph!

3 Years Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
3 Years Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
3 Years Ago
Fixed a thrown salvaged sword that sticks into the tugboat ceiling causing the tugboat to fly
3 Years Ago
Solved satchel charges sometimes attaching to invisible lights on the Tugboat
3 Years Ago
Tweaked water pump placement
3 Years Ago
merge from main
3 Years Ago
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
3 Years Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
3 Years Ago
Fixed sleeping bag deploy check being too strict on the tugboat
3 Years Ago
Fixed loot clipping on ferry_terminal S2P
3 Years Ago
Menu background videos - ferry terminal + tugboat
3 Years Ago
Greatly reduced the total amount of LODGroups on the Tugboat
3 Years Ago
Adjusted Tugboat LODs, cull from further away
3 Years Ago
Mark tugboat_a_interior_gibs as read/write
3 Years Ago
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
3 Years Ago
Increased the mass of some world models to more realistic values to improve physics interactions (particularly with Tugboat), and so we don't have stuff like duct tape and apples weighing more than shotguns and flamethrowers.
3 Years Ago
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling Increase the size and buoyancy of several of the buoyancy points on the tugboat Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
3 Years Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
3 Years Ago
Tugboat, don't parent Debris layer stuff. It seems to work more reliably without parenting.
3 Years Ago
Fixed paddle world model collider not being on the root transform Fixed DroppedItem throwing an exception when the collider isn't on the root
3 Years Ago
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour Likely a merge issue
3 Years Ago
Fixed corrupted tugboat prefab
3 Years Ago
Prevent any more deploying on tugboat after it reaches 0HP and enters 'corpse' state
3 Years Ago
Edit to my inventory loadout only
3 Years Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
3 Years Ago
Regenerate gib shapes, will fix r/w error
3 Years Ago
Reapplied AK drip.
3 Years Ago
Tweak diver ak cloth parameters
3 Years Ago
Rowboat bow splash FX iteration.
3 Years Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
3 Years Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
3 Years Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
3 Years Ago
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
3 Years Ago
Fixed oilrig flames visible through thick fog
3 Years Ago
Fixed underwater sunken barge shader issues on glass
3 Years Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
3 Years Ago
Removed the two extra CameraUpdateHook components from Main Camera prefab
3 Years Ago
Made monument topo bigger around road node
3 Years Ago
Network++
3 Years Ago
Force lighthouse to be at least 100 meters away from other monuments
3 Years Ago
Manifest
3 Years Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
3 Years Ago
Ocean is slightly less transparent when shallow
3 Years Ago
Increased effect of diving mask in deep water
3 Years Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
3 Years Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
3 Years Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
3 Years Ago
Vehicle auth system improvements
3 Years Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
3 Years Ago
Cherry picked 84175, 84176 => Fixed base UV affected by emission UV; Emission toggle not disabling emission