branchrust_reboot/main/save239cancel

347 Commits over 30 Days - 0.48cph!

11 Months Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
11 Months Ago
Added "River Scroll Speed" property to River shader
11 Months Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
11 Months Ago
Changed default render queue on underwater lab glass material
11 Months Ago
Added water masking to "Particles/Additive (HDR)" shader
11 Months Ago
Fixed river flow w/ fallback normals
11 Months Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
11 Months Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
11 Months Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
11 Months Ago
Fixed a thrown salvaged sword that sticks into the tugboat ceiling causing the tugboat to fly
11 Months Ago
Solved satchel charges sometimes attaching to invisible lights on the Tugboat
11 Months Ago
Tweaked water pump placement
11 Months Ago
merge from main
11 Months Ago
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
11 Months Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
11 Months Ago
Fixed sleeping bag deploy check being too strict on the tugboat
11 Months Ago
Fixed loot clipping on ferry_terminal S2P
11 Months Ago
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11 Months Ago
Menu background videos - ferry terminal + tugboat
11 Months Ago
Greatly reduced the total amount of LODGroups on the Tugboat
11 Months Ago
Adjusted Tugboat LODs, cull from further away
11 Months Ago
Mark tugboat_a_interior_gibs as read/write
11 Months Ago
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
11 Months Ago
Increased the mass of some world models to more realistic values to improve physics interactions (particularly with Tugboat), and so we don't have stuff like duct tape and apples weighing more than shotguns and flamethrowers.
11 Months Ago
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling Increase the size and buoyancy of several of the buoyancy points on the tugboat Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
11 Months Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
11 Months Ago
Tugboat, don't parent Debris layer stuff. It seems to work more reliably without parenting.
11 Months Ago
Fixed paddle world model collider not being on the root transform Fixed DroppedItem throwing an exception when the collider isn't on the root
11 Months Ago
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour Likely a merge issue
11 Months Ago
Fixed corrupted tugboat prefab
11 Months Ago
Edit to my inventory loadout only
11 Months Ago
Prevent any more deploying on tugboat after it reaches 0HP and enters 'corpse' state
11 Months Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
11 Months Ago
Regenerate gib shapes, will fix r/w error
11 Months Ago
Reapplied AK drip.
11 Months Ago
Tweak diver ak cloth parameters
11 Months Ago
Rowboat bow splash FX iteration.
11 Months Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
11 Months Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
11 Months Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
11 Months Ago
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
11 Months Ago
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11 Months Ago
Fixed oilrig flames visible through thick fog
11 Months Ago
Fixed underwater sunken barge shader issues on glass
11 Months Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
11 Months Ago
Removed the two extra CameraUpdateHook components from Main Camera prefab
11 Months Ago
Made monument topo bigger around road node
11 Months Ago
Network++
11 Months Ago
Force lighthouse to be at least 100 meters away from other monuments
11 Months Ago
Manifest