branchrust_reboot/main/save239cancel

347 Commits over 30 Days - 0.48cph!

1 Year Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
1 Year Ago
Added "River Scroll Speed" property to River shader
1 Year Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
1 Year Ago
Changed default render queue on underwater lab glass material
1 Year Ago
Added water masking to "Particles/Additive (HDR)" shader
1 Year Ago
Fixed river flow w/ fallback normals
1 Year Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
1 Year Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
1 Year Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
1 Year Ago
Fixed a thrown salvaged sword that sticks into the tugboat ceiling causing the tugboat to fly
1 Year Ago
Solved satchel charges sometimes attaching to invisible lights on the Tugboat
1 Year Ago
Tweaked water pump placement
1 Year Ago
merge from main
1 Year Ago
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
1 Year Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
1 Year Ago
Fixed sleeping bag deploy check being too strict on the tugboat
1 Year Ago
Fixed loot clipping on ferry_terminal S2P
1 Year Ago
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1 Year Ago
Menu background videos - ferry terminal + tugboat
1 Year Ago
Greatly reduced the total amount of LODGroups on the Tugboat
1 Year Ago
Adjusted Tugboat LODs, cull from further away
1 Year Ago
Mark tugboat_a_interior_gibs as read/write
1 Year Ago
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
1 Year Ago
Increased the mass of some world models to more realistic values to improve physics interactions (particularly with Tugboat), and so we don't have stuff like duct tape and apples weighing more than shotguns and flamethrowers.
1 Year Ago
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling Increase the size and buoyancy of several of the buoyancy points on the tugboat Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
1 Year Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
1 Year Ago
Tugboat, don't parent Debris layer stuff. It seems to work more reliably without parenting.
1 Year Ago
Fixed paddle world model collider not being on the root transform Fixed DroppedItem throwing an exception when the collider isn't on the root
1 Year Ago
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour Likely a merge issue
1 Year Ago
Fixed corrupted tugboat prefab
1 Year Ago
Edit to my inventory loadout only
1 Year Ago
Prevent any more deploying on tugboat after it reaches 0HP and enters 'corpse' state
1 Year Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
1 Year Ago
Regenerate gib shapes, will fix r/w error
1 Year Ago
Reapplied AK drip.
1 Year Ago
Tweak diver ak cloth parameters
1 Year Ago
Rowboat bow splash FX iteration.
1 Year Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
1 Year Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
1 Year Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
1 Year Ago
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
1 Year Ago
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1 Year Ago
Fixed oilrig flames visible through thick fog
1 Year Ago
Fixed underwater sunken barge shader issues on glass
1 Year Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
1 Year Ago
Removed the two extra CameraUpdateHook components from Main Camera prefab
1 Year Ago
Made monument topo bigger around road node
1 Year Ago
Network++
1 Year Ago
Force lighthouse to be at least 100 meters away from other monuments
1 Year Ago
Manifest