branchrust_reboot/main/snowmobilecancel

460 Commits over 334 Days - 0.06cph!

3 Years Ago
Disable the animator when a snowmobile is off and not moving. Fixes the Tomaha suspension snapping to the wrong position when active updates stopped.
3 Years Ago
Removed debug print
3 Years Ago
Make sure one final forced update tick happens when update tick is stopped, even if the player is looking away
3 Years Ago
Fixed bugs with update ticks on ground vehicles. VehicleChassisVisuals was assuming that UpdateTick would always run.
3 Years Ago
Fixed 6cm side offset in snowmobile driver eye position
3 Years Ago
Changed snowmobile starting fuel from 20 to zero
3 Years Ago
Comment only
3 Years Ago
Simplified the ground material code - reusing existing TerrainConfig data.
3 Years Ago
Code review: Moved VehiclePhysicMatList into TerrainConfig
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
New RigidbodyInfo prefab attribute allows clients to access rigidbody data. Now using it on snowmobiles and modular cars. Manifiest update.
3 Years Ago
View angle edit
3 Years Ago
Let snowmobile driver look down a little further
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
directional driver reaction anims, updated animator with reaction layer
3 Years Ago
Snowmobiles: Don't tick fuel all the time
3 Years Ago
snowmobile driving - adjusted transition in/out for reaction, also slowed down in the animator
3 Years Ago
Replaced vehicle capsule clipping checks with a sphere check if the start and end pos are the same. Avoids a bug in Unity that treats capsule colliders with the same start/end point incorrectly when checking vs. a concave mesh colliders (seems to treat the mesh like a convex one or a bounding box).
3 Years Ago
Manifest updates
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Improved bump animation showing code
3 Years Ago
Merge new bump animation -> Snowmobile
3 Years Ago
Collision test - switch to continuous detection. May be fine, or may cause random sudden stops while driving fast on rough terrain. TBD
3 Years Ago
Simplified the generic snowmobile world collider
3 Years Ago
Removed Tomaha light double-ups, fixes visual z-fighting/flickering
3 Years Ago
Removed modular-car-engine-test-nice-setup
3 Years Ago
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3 Years Ago
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3 Years Ago
Splatted some dirt onto the test map
3 Years Ago
Pass on snowmobile secondary surfaces fx (custom snowmobile position fixes pending)
3 Years Ago
Use bespoke dirt FX for snowmobiles instead of generic wheeled vehicle.
3 Years Ago
Snowmobile player reactions - Added override player controller
3 Years Ago
Increased snowmobile collision damage taken (was very low, still pretty low)
3 Years Ago
More wheel spin slip, it's cool
3 Years Ago
Limited the frequency of engine start fail sound
3 Years Ago
Audio code comment
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Added a small amount of suspension travel to the generic snowmobile treads
3 Years Ago
Rather than disable generic snowmobile headlights entirely (68413), remove the mesh, but leave the lighting
3 Years Ago
Fixed generic snowmobile ski snow FX now always showing up anymore
3 Years Ago
Merge SnowmobileFXFixes -> Snowmobile
3 Years Ago
Fixing all the snowmobile FX that got broken in some prior commit, part 1
3 Years Ago
Extend snowmobile rear world colliders enough to allow for a passenger to not get kicked off if it's backed up against a cliff
3 Years Ago
Improved handling of snowmobile rear passenger collision
3 Years Ago
Half fixed ski FX trails not showing, but angle is messed up
3 Years Ago
snowmobile sound updates
3 Years Ago
Another suspension edit
3 Years Ago
Improved lean anim code some more
3 Years Ago
Revert 68409, restore suspension changes