branchrust_reboot/main/tutorial_islandcancel
627 Commits over 274 Days - 0.10cph!
Workbench description update
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
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Close any existing tutorial modals when opening a new one
Can no longer talk to the NPC between missions
Rename scientist to survivor
Fix NRE during Kayak mission
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly.
Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
Play a bear roar sfx during the bear mission conversation
Don't play sfx for pings created by the mission objectives
Give more starting resources in base building mission
Don't turn the mission provider to face the player
Description fixes
Look at the conversation NPC's actual model head instead of the static eye position
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island
Added a looping gesture for the mission provider, just uses the wounded anim right now
Increase wood supply amount in mission 4
Fixed missing canoe collider
Moved chicken spawner
Apply same ping styling to pie menu
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
Don't print mission name into chat during tutorial
Show the chat window but still block any actual chatting while in the tutorial so we still get error messages when placing things
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island
If a player presses the general respawn button respawn them on the island, not the mainland
Added a ping for the kayak destination objective
Apply same restriction to global building blocks
Fixed trees spawned on tutorial islands getting globally broadcast
Reduced network group size of tutorial island for easier testing
Don't show map controls on right of screen during tutorial
While in tutorial map is always zoomed and locked to player with grid turned off
Added a map icon for the tutorial island
Actually track the act of cooking chicken as opposed to just tracking acquring the item
Fixes several bugs with the cooking stage
Added some extra supplies to the furnace mission
Start modal layout changes
Fix exception when opening help modal between missions
Updated a bunch of modal text with fixes and highlighting