branchrust_reboot/main/vehiclescancel

1,823 Commits over 2,191 Days - 0.03cph!

6 Years Ago
Minor physics code edit
6 Years Ago
Fix top speed bugs with reverse gear
6 Years Ago
Merge from Main->Vehicles. Version upgrade to 2019.3.5f1
6 Years Ago
Added damage propagation between adjacent modules
6 Years Ago
adding component LOD
6 Years Ago
adding component world model
6 Years Ago
Rearranged a couple of methods in preparation for future work
6 Years Ago
Adjust seating eye position forward a little
6 Years Ago
Added support for reduced grip on icy ground
6 Years Ago
Rename VehicleTerrainDamage to VehicleTerrainHandler
6 Years Ago
Use physics meterial for terrain damage calc instead of topology. More accurate to actual terrain type.
6 Years Ago
Fixed vehicle rigidbody not sleeping reliably when on the vehicle lift
6 Years Ago
Magnet snap zone minor edits
6 Years Ago
Engines spawn in with some (generally low quality) internal items already in place.
6 Years Ago
Adjust initial condition of engine parts. Now 25-75% per spec.
6 Years Ago
Correctly refresh engine performance when internal items break
6 Years Ago
Match engine item tier to workbench level
6 Years Ago
Changed internal items damage calculation. Spread the damage over every item, but randomly distribute the amount that each one gets. Much better for handling large amounts of damage in one hit (e.g. rockets).
6 Years Ago
Give higher tier engine parts a higher max condition
6 Years Ago
Adjust engine internal item damage calculation
6 Years Ago
Engine internal items now take damage along with the module itself
6 Years Ago
Test map vehicle edit
6 Years Ago
Road friction edit
6 Years Ago
Test map vehicle edit
6 Years Ago
Added functional Check Engine light. Some refactoring and performance improvement on engine code.
6 Years Ago
armored window shutter sounds
6 Years Ago
Add _EmissionColor to instanced shader properties list.
6 Years Ago
updated dashboard
6 Years Ago
Shrinking repel force area so player doesn't get bumped when interacting with unused areas of chassis
6 Years Ago
Stop vehicles rolling forever if they have no engine
6 Years Ago
Better system for moving sliding windows, doesn't glitch out if reversing the direction during a move.
6 Years Ago
Armoured module windows can now be operated independently
6 Years Ago
Adjust engine "bad performance" threshold for audio
6 Years Ago
add damaged engine loop sound pitch damaged engine loop sound a bit with throttle
6 Years Ago
Engine FX and sound code work
6 Years Ago
New modular car presets using the armoured module
6 Years Ago
Sliding armoured windows can be opened and closed via interaction
6 Years Ago
Adjust 1mod cockpit engine interaction
6 Years Ago
Adjust 1mod engine open interaction
6 Years Ago
Set up code for bad engine performance audio loop
6 Years Ago
Armoured cockpit basics set up
6 Years Ago
gibs materials
6 Years Ago
adding modules/lift gibs models
6 Years Ago
Different formula for engine item condition to better follow spec. Ignore health, but count as 0 effect if broken.
6 Years Ago
Include item condition in engine performance calculation
6 Years Ago
Give engine items condition, repairable
6 Years Ago
Modified vehicle performance formula
6 Years Ago
Refactor, sync engine storage data to the client
6 Years Ago
Added inventory stats UI for engine internal items. Simplified engine item code in general.
6 Years Ago
Wording change on engine internals UI