branchrust_reboot/main/vehiclescancel

1,823 Commits over 2,191 Days - 0.03cph!

6 Years Ago
fixed chassis attachment, tweak colliders fixed engine conditional
6 Years Ago
Anti-roll reduced to 15%
6 Years Ago
Steering bias adjustments per chassis type. Enabled anti-roll forces and set to to 20%.
6 Years Ago
Subtract bumper collider change
6 Years Ago
Move Bumper_Back_A_COL to be a child of Engine_Panel_Back_COL so it'll get disabled with the other back parts
6 Years Ago
Make conditional setting more efficient, only set if things have changed from last time
6 Years Ago
Change collider conditionals to work the same way as SetActive does on standard GameObject conditionals
6 Years Ago
reverting engine collider condition
6 Years Ago
re attaching chassis suspension fix engine bumper collider condition adjusted bumpers collision size
6 Years Ago
lowering fuel tank/col
6 Years Ago
Revert wheels to 100% size, lower axle height further instead.
6 Years Ago
more tweak on front bumper
6 Years Ago
Lowered axles 4cm to stop larger wheels hitting the frame at full compression
6 Years Ago
tweak bumper size, fix uv on armored module
6 Years Ago
15% increase in wheel size
6 Years Ago
Fix chassis visuals (suspension etc) not updating if a vehicle is on a non-activated lift, the lift is then activated, and only a rotation is needed to magnet-snap the vehicle into position.
6 Years Ago
Turn off additional vehicle lift functions if the lift has no power
6 Years Ago
Sync kinematic state to client and don't show push option if vehicle is on a lift (even if it's not being edited)
6 Years Ago
Vehicle module repair highlight effect no longer looks horrendous.
6 Years Ago
Call SetParent before Spawn on SpawnStorageEntity (save on network data)
6 Years Ago
Reduce MIN_PERFORMANCE_FRACTION to 0.15
6 Years Ago
Increase engine low performance threshold to 45%
6 Years Ago
Minor edits to engine item spawns
6 Years Ago
Don't spawn items in engines unless they're spawned by the game. Was also spawning items when users added them to vehicles.
6 Years Ago
Remove missing prefabs from Craggy
6 Years Ago
vehicle sound additions and polish
6 Years Ago
Engine part world model changes
6 Years Ago
Remove unused code in VehicleTerrainHandler
6 Years Ago
Fix NRE with performance stats refresh on removing engine.
6 Years Ago
- Made the magnet snap zone on the vehicle lift smaller.
6 Years Ago
- Move clientInEditMode data down from ModularCar to BaseModularVehicle where the variable is actually used. Protocol++
6 Years Ago
Refresh performance stats properly with engine inventory changes, and general code cleanup
6 Years Ago
Fixed code not getting run when on the lift, meaning engine icons didn't always show as locked when containing items
6 Years Ago
Increase push rotation force
6 Years Ago
Increase engine drive power a little
6 Years Ago
Replace dev art engine internal icons with official art. In icon info, show "quality" instead of tier, with clearer text.
6 Years Ago
Highlight vehicle modules with the hammer in the same way that building components are highlighted
6 Years Ago
Send vehicle updates as an RPC instead of a full network update every time. Protocol++.
6 Years Ago
Override the Flag_Stationary conditions in BaseVehicle to check for actual movement. Main reason for this fix is it gets suspension to continue animating appropriately while a vehicle magnet-snaps onto a vehicle lift.
6 Years Ago
Still some slight movement, so increase extra ticks to three
6 Years Ago
Fix for client position lerp errors when syncPosition entities come to sudden stop. SyncPosition only sends when the transform changes, and sudden stops were causing the client to continue extrapolating for a moment before snapping back. Two additional send ticks after coming to a halt seems to be enough to stop the entity correctly.
6 Years Ago
Adjust top speed calculation
6 Years Ago
Test map terrain
6 Years Ago
Disable the engine exhaust shimmer effect
6 Years Ago
Manifest rebuild
6 Years Ago
Merge from Main->Vehicles. Major merge conflict with ParticleSystemContainer where Jarryd and I had both made similar changes to stop it generally being slow and generating garbage. His version is safer as it doesn't "fix" existing prefabs using it but only ones that set a particular flag. Since there are almost 100 prefabs using it now, I've taken his safer option and enabled the new precached flag on my prefabs that use it.
6 Years Ago
setting up component wold models
6 Years Ago
Adjust item tier performance values
6 Years Ago
-Since brake force is always faster at stopping a vehicle than counter-to-speed-direction throttle force, use brakes when pressing forward during reverse speed. - Reduce brake force multiplier again to 750.
6 Years Ago
Decrease brake force multiplier from 1100 to 900