branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

4 Years Ago
Cheating a little with colliders to give us more ground clearance
4 Years Ago
Increase water tank input/output rate
4 Years Ago
Merge from Main -> Vehicles, get the latest fluid I/O code
4 Years Ago
Tanker fluid work
4 Years Ago
Wire tool now ignores prevent building volume on modular cars. New IgnoreWireCheck tag.
4 Years Ago
Vehicle storage container handling work. Expand IItemContainerEntity interface.
4 Years Ago
More efficient position check
4 Years Ago
Change update to FixedUpdate
4 Years Ago
Break vehicle tanker IO connections if the vehicle moves
4 Years Ago
IOEntity liquid basics for fuel tanker module. Still need to handle movement.
4 Years Ago
fix normal on front bumper
4 Years Ago
tweak engine module collision
4 Years Ago
Rename ContainerIOEntity Menu_Occpued to Menu_Occupied. Rename StorageContainer Menu_Occpued to Menu_Occupied.
4 Years Ago
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4 Years Ago
Merge from Main->Vehicles
4 Years Ago
Engine item refresh
4 Years Ago
fixed chassis attachment, tweak colliders fixed engine conditional
4 Years Ago
Anti-roll reduced to 15%
4 Years Ago
Steering bias adjustments per chassis type. Enabled anti-roll forces and set to to 20%.
4 Years Ago
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4 Years Ago
Subtract bumper collider change
4 Years Ago
Move Bumper_Back_A_COL to be a child of Engine_Panel_Back_COL so it'll get disabled with the other back parts
4 Years Ago
Make conditional setting more efficient, only set if things have changed from last time
4 Years Ago
Change collider conditionals to work the same way as SetActive does on standard GameObject conditionals
4 Years Ago
reverting engine collider condition
4 Years Ago
re attaching chassis suspension fix engine bumper collider condition adjusted bumpers collision size
4 Years Ago
lowering fuel tank/col
4 Years Ago
Revert wheels to 100% size, lower axle height further instead.
4 Years Ago
more tweak on front bumper
4 Years Ago
Lowered axles 4cm to stop larger wheels hitting the frame at full compression
4 Years Ago
tweak bumper size, fix uv on armored module
4 Years Ago
15% increase in wheel size
4 Years Ago
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4 Years Ago
Fix chassis visuals (suspension etc) not updating if a vehicle is on a non-activated lift, the lift is then activated, and only a rotation is needed to magnet-snap the vehicle into position.
4 Years Ago
Turn off additional vehicle lift functions if the lift has no power
4 Years Ago
Sync kinematic state to client and don't show push option if vehicle is on a lift (even if it's not being edited)
4 Years Ago
Vehicle module repair highlight effect no longer looks horrendous.
4 Years Ago
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4 Years Ago
Call SetParent before Spawn on SpawnStorageEntity (save on network data)
4 Years Ago
Reduce MIN_PERFORMANCE_FRACTION to 0.15
4 Years Ago
Increase engine low performance threshold to 45%
4 Years Ago
Minor edits to engine item spawns
4 Years Ago
Don't spawn items in engines unless they're spawned by the game. Was also spawning items when users added them to vehicles.
4 Years Ago
Remove missing prefabs from Craggy
4 Years Ago
vehicle sound additions and polish
4 Years Ago
Engine part world model changes
4 Years Ago
Remove unused code in VehicleTerrainHandler
4 Years Ago
Fix NRE with performance stats refresh on removing engine.
4 Years Ago
- Made the magnet snap zone on the vehicle lift smaller.
4 Years Ago
- Move clientInEditMode data down from ModularCar to BaseModularVehicle where the variable is actually used. Protocol++