branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

4 Years Ago
armored window shutter sounds
4 Years Ago
Add _EmissionColor to instanced shader properties list.
4 Years Ago
updated dashboard
4 Years Ago
Shrinking repel force area so player doesn't get bumped when interacting with unused areas of chassis
4 Years Ago
Stop vehicles rolling forever if they have no engine
4 Years Ago
Better system for moving sliding windows, doesn't glitch out if reversing the direction during a move.
4 Years Ago
Armoured module windows can now be operated independently
4 Years Ago
Adjust engine "bad performance" threshold for audio
4 Years Ago
add damaged engine loop sound pitch damaged engine loop sound a bit with throttle
4 Years Ago
Engine FX and sound code work
4 Years Ago
New modular car presets using the armoured module
4 Years Ago
Sliding armoured windows can be opened and closed via interaction
4 Years Ago
Adjust 1mod cockpit engine interaction
4 Years Ago
Adjust 1mod engine open interaction
4 Years Ago
Set up code for bad engine performance audio loop
4 Years Ago
Armoured cockpit basics set up
4 Years Ago
gibs materials
4 Years Ago
adding modules/lift gibs models
4 Years Ago
Different formula for engine item condition to better follow spec. Ignore health, but count as 0 effect if broken.
4 Years Ago
Include item condition in engine performance calculation
4 Years Ago
Give engine items condition, repairable
4 Years Ago
Modified vehicle performance formula
4 Years Ago
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4 Years Ago
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4 Years Ago
Refactor, sync engine storage data to the client
4 Years Ago
Added inventory stats UI for engine internal items. Simplified engine item code in general.
4 Years Ago
Wording change on engine internals UI
4 Years Ago
Fixed filter for drag-dropping engine items into engine slots
4 Years Ago
When we're doing a singular chassis visuals update for clients who are looking at a stopped vehicle for the first time, move instantly to the correct position, ignoring the usual lerps.
4 Years Ago
Make sure the client updates chassis visuals at least once when they first see a vehicle
4 Years Ago
Engine loot panel UI changes, show stats differently
4 Years Ago
Simplify engine stats UI
4 Years Ago
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4 Years Ago
Merge from Main -> Vehicles. This puts vehicles branch on 2019.3
4 Years Ago
damage sounds set up on pfx prefabs
4 Years Ago
Needs cleanup and performance work, but engine internal items + engine UI now fully working.
4 Years Ago
Added note to recycler, comment only
4 Years Ago
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4 Years Ago
Working on engine internal item stats
4 Years Ago
Better system for wheel-spin at low speeds, doesn't lower true friction
4 Years Ago
Merge from Main->Vehicles
4 Years Ago
Adjusting effect settings
4 Years Ago
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4 Years Ago
Set up all exhaust effect code
4 Years Ago
Increase push flip force
4 Years Ago
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4 Years Ago
Compile fix
4 Years Ago
- Conditional health now supports a min/max. Settings are min EXCLUSIVE and max INCLUSIVE, and when both values are the same, the conditional will be on at that value (e.g. For only on when destroyed, set both to 0). - Moved engine damage FX to the conditional system. - Removed ModuleEngine damage ounds, these will be moved into the effect prefabs. - Removed OnEngineStateChanged and OnHealthChanged from VehicleModuleComponentBase as there are now unused.