branchrust_reboot/main/vehiclescancel

1,823 Commits over 2,191 Days - 0.03cph!

6 Years Ago
Fix up modules after merge
6 Years Ago
Merge from Vehicle VFX -> Vehicles
6 Years Ago
More engine internals work
6 Years Ago
Engine item work
6 Years Ago
Simplified rigidbody sleep check for vehicles. Tested on procedural. Now more reliable, all vehicles sleep eventually, even if in water or perched on a rock.
6 Years Ago
Test map edit + tweaks to grip settings
6 Years Ago
Refactor terrain quality states into objects (basically GoF State pattern)
6 Years Ago
ProjectSettings fix
6 Years Ago
Move GroundQuality definitions, plus extras
6 Years Ago
Different grip levels for different terrain types
6 Years Ago
Manifest rebuild after merge.
6 Years Ago
Merge from Main -> Vehicles. Protocol++.
6 Years Ago
Merge back from CarPhysicsChanges>Vehicles
6 Years Ago
Another minor edit
6 Years Ago
Fix ClientOnly GameObject positioning on modules
6 Years Ago
engine audio implementation cleanup
6 Years Ago
Engine module internalsUI
6 Years Ago
Engine - hide unused slots
6 Years Ago
Engine internals
6 Years Ago
Working on engine module loot. Fixed fuel tank module which seemed to have lost its storage.
6 Years Ago
Work on not allowing modules to be moved/removed while they have storage
6 Years Ago
Storage module UI edit
6 Years Ago
Use InvokeHandler instead of Unity invoke
6 Years Ago
Vehicle lift client now knows about the occupant. Will allow showing info based on more than just container items in the UI. Protocol++.
6 Years Ago
Fix client compile
6 Years Ago
Don't allow moving or removing modules that have stored content + other cleanup
6 Years Ago
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6 Years Ago
Allow TriggerParent to hook into the dismount system of a mountable, automatically dismounting a parented player if they clip into something
6 Years Ago
New TriggerParent doClippingCheck option, which de-parents parented entities if they clip into an obstacle.
6 Years Ago
server compile fix
6 Years Ago
vehicle sound progress
6 Years Ago
Edits to storage interaction
6 Years Ago
Fix engine storage parenting on 1mod_engine
6 Years Ago
Initial commit of engine internal items work
6 Years Ago
Manifest
6 Years Ago
adding engine models
6 Years Ago
Initial commit of internal engine items
6 Years Ago
Wheel animation fix
6 Years Ago
Better slow-speed exit handbrake system
6 Years Ago
Fix VehicleEditingItemIcon refresh
6 Years Ago
Adjusted player position in seats as there was some clipping through seats
6 Years Ago
Adjusting bumpers
6 Years Ago
Adjusting colliders
6 Years Ago
Make chassis colliders more rounded so they'll handle rough terrain more nicely (similar to sedantest "boat" style)
6 Years Ago
Chassis visuals performance further improvement
6 Years Ago
Client performance: Don't animate chassis visuals if it's behind the camera
6 Years Ago
Client performance: ModularCarAudio
6 Years Ago
Tentative fix for double-animated vehicle mount sitting
6 Years Ago
Fix presets, which had lost their item assignments
6 Years Ago
Setting emission colour to 1,1,1 instead of 0,0,0 so that the shader gets compiled with _EMISSION keyword, even though we want it non-emissive initially