branchrust_reboot/main/vehiclescancel
1,903 Commits over 2,191 Days - 0.04cph!
Added items and placeholder icons for 1module storage and 2module passenger
Add note to base chassis re bounds.
Raise chassis bounds to encompass the area that will be taken up by modules. Fixes module interaction issues.
Fix invalid item in Modular Cars inventory loadout
Updated entity bounds to match the current module and chassis models. Rebuilt manifest.
Fix health conditional calculation
Refresh conditions on all health changes now, not just 0 vs. non-zero
Conditionals now allow for any health percent, not just alive/dead
Move new conditional UI button to the bottom
Prevent residual water/dirt/smoke FX when teleporting vehicles
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
Wooden wall around test map, prevent driving accidentally out of bounds
Merge from Main->Vehicles
Undo prefab unlink commit. Let's try Jarryd's new fix instead.
Unlinked the Fuel_tank_vehicle prefab from the modular_car_fuel_storage entity. The prefab link was causing the model to become corrupted when the game was run with the entity in a scene. This properly fixes the "Object GameObject (named 'fuel_tank') has multiple entries of the same Object component. Removing it!" error.
Put Craggy back to daytime
Merge from Main->Vehicles.
updated module damage group
updated modules / textures
updated damage texture, cleanup ressources
updated damage texture/mat
updating module material
adding damaged textures
Fix corrupted fuel tank meta and ref
Revert accidental ProjectSettings commit in
44407
Code gen for the new modularcar population convar
Reset vehicles that are waterlogged and therefore unusable after one ten minutes, provided their original spawn location is still clear.
Lower vehicle waterlogging point from 1.25m to 0.75m
Fix assigned module presets
Don't try to load save on Craggy
updated modules
adding model/mat/textures
updated chassis, fuel tank
Fix vehicle garage null ref on panel close
Merge from Main -> Vehicles
Hide damage FX when engine is off
Modular Cars inventory loadout edit
Spawning chassis now costs the appropriate resources