branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

5 Years Ago
Added items and placeholder icons for 1module storage and 2module passenger
5 Years Ago
wip collider stuff
5 Years Ago
Add note to base chassis re bounds.
5 Years Ago
Raise chassis bounds to encompass the area that will be taken up by modules. Fixes module interaction issues.
5 Years Ago
Fix invalid item in Modular Cars inventory loadout
5 Years Ago
Updated entity bounds to match the current module and chassis models. Rebuilt manifest.
5 Years Ago
Fix health conditional calculation
5 Years Ago
·updated collider
5 Years Ago
Refresh conditions on all health changes now, not just 0 vs. non-zero
5 Years Ago
Condition UI tidy up
5 Years Ago
Conditionals now allow for any health percent, not just alive/dead
5 Years Ago
Move new conditional UI button to the bottom
5 Years Ago
WIP collider pass
5 Years Ago
Prevent residual water/dirt/smoke FX when teleporting vehicles
5 Years Ago
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
5 Years Ago
Wooden wall around test map, prevent driving accidentally out of bounds
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Undo prefab unlink commit. Let's try Jarryd's new fix instead.
5 Years Ago
Unlinked the Fuel_tank_vehicle prefab from the modular_car_fuel_storage entity. The prefab link was causing the model to become corrupted when the game was run with the entity in a scene. This properly fixes the "Object GameObject (named 'fuel_tank') has multiple entries of the same Object component. Removing it!" error.
5 Years Ago
Put Craggy back to daytime
5 Years Ago
Merge from Main->Vehicles.
5 Years Ago
updated module collider
5 Years Ago
WIP collider
5 Years Ago
updated module damage group
5 Years Ago
updated modules / textures
5 Years Ago
more...
5 Years Ago
updated damage texture, cleanup ressources
5 Years Ago
missing textures
5 Years Ago
updated damage texture/mat
5 Years Ago
updating module material adding damaged textures
5 Years Ago
updated modules
5 Years Ago
updated modules
5 Years Ago
updated modules
5 Years Ago
updated modules
5 Years Ago
Fix corrupted fuel tank meta and ref
5 Years Ago
Revert accidental ProjectSettings commit in 44407
5 Years Ago
Code gen for the new modularcar population convar
5 Years Ago
updated storage module
5 Years Ago
Reset vehicles that are waterlogged and therefore unusable after one ten minutes, provided their original spawn location is still clear.
5 Years Ago
Lower vehicle waterlogging point from 1.25m to 0.75m
5 Years Ago
Fix assigned module presets
5 Years Ago
Don't try to load save on Craggy
5 Years Ago
updated modules adding model/mat/textures
5 Years Ago
updated modules
5 Years Ago
updated chassis, fuel tank
5 Years Ago
Fix vehicle garage null ref on panel close
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Hide damage FX when engine is off
5 Years Ago
Modular Cars inventory loadout edit
5 Years Ago
Spawning chassis now costs the appropriate resources