branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

5 Years Ago
Fix driveable state set
5 Years Ago
Move vehicle snap to its own script, make a smaller snap area
5 Years Ago
No need to warn about multiple occupants. Adjust snap speed.
5 Years Ago
Vehicles move smoothly to correct position on the lift
5 Years Ago
updated WIP modules
5 Years Ago
Slow down the lift
5 Years Ago
Vehicle lift control changes
5 Years Ago
Inital work on converting vehicle lift to simpler system
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
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5 Years Ago
Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
5 Years Ago
Rename "contents" garage UI title to "output"
5 Years Ago
Hide garage output when empty + fix client compile
5 Years Ago
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly. It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Chassis recycling now goes into garage container instead of all dropping on ground, shares Recycler method
5 Years Ago
updated WIP module textures
5 Years Ago
Garage UI work again
5 Years Ago
More garage UI work
5 Years Ago
Garage UI work
5 Years Ago
Test map vehicles change
5 Years Ago
Align wheel colliders to the middle of wheels instead of edges, to better align with visuals
5 Years Ago
updated WIP module textures/mat, getting latest
5 Years Ago
Wheel negative extension fix
5 Years Ago
Garage UI work
5 Years Ago
Vehicle garage UI display is now conditional on whether there's a vehicle on the platform. Less cluttered
5 Years Ago
Chassis can now be recycled at the vehicle lift
5 Years Ago
Recycler recycling method made static, so garage can use the same process for chassis recycling
5 Years Ago
Button visuals and text
5 Years Ago
Setting up garage UI for chassis recycling
5 Years Ago
Add IsEmpty() method to ItemContainer
5 Years Ago
Ordering fix
5 Years Ago
Fixed vehicle garage refresh
5 Years Ago
Vehicle garage UI changes, plus added warning if vehicle isn't in a driveable state in the garage. Protocol++ due to syncing occupant data.
5 Years Ago
Just "!CLIENT" out the whole method because there's already a !CLIENT around the StartCoroutine anyway
5 Years Ago
updated wip module, getting latest
5 Years Ago
Set m_CurrentQuality setting back to 6.
5 Years Ago
Added LookAt for drive shaft visuals.
5 Years Ago
Merge qual
5 Years Ago
set chassis mesh skin quality to auto
5 Years Ago
Cherry pick quality settings edit
5 Years Ago
Don't force quality settings to zero on listen server (#42862 removed the "&& !CLIENT" from this whole method)
5 Years Ago
updated WIP module, tweak chassis elements to work with 2 bones influence
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Reduce engine power some more
5 Years Ago
Air resistance and engine power tweaks
5 Years Ago
Additional early exit for AllowMove.
5 Years Ago
Prevent right-click from removing the chassis item the garage UI. ItemIcons now have an "allowMove" bool.
5 Years Ago
Improved module repair UI
5 Years Ago
Fixed wrong WheelCollider assignment on 2module chassis that was causing it to pull to the left