branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

5 Years Ago
Updated RandomModular gen to remove outdated modules
5 Years Ago
Code review: Use Facepunch.Pool for lists
5 Years Ago
Another manifest rebuild, and prefab GUID fix
5 Years Ago
Updated fuel tank collider to match its new model location
5 Years Ago
More efficient get for firstSocketIndex on the server+ prefab fix
5 Years Ago
Test map vehicle edit
5 Years Ago
Remove unused methods for module destruction
5 Years Ago
getting latest
5 Years Ago
Image meta file updates
5 Years Ago
Rebuilt manifest
5 Years Ago
updated WIP module, getting latest
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Visual group enum for Thai
5 Years Ago
Put VehicleModuleManagerInventory in the modular namespace
5 Years Ago
updated seating modules
5 Years Ago
Fixed double-added-entity bug. Reduced redundant data about modules and items. Removed ModuleItemInfo class and dictionary.
5 Years Ago
Another minor UI edit
5 Years Ago
UI alpha edit only
5 Years Ago
Finished system for multi-socket module UI
5 Years Ago
Removed machine gun module + manifest rebuild
5 Years Ago
Initial system to show the reserved slots in the vehicle garage UI (subsequent item slots used by multi-socket modules). Needs more work.
5 Years Ago
▄▍▌▅▄▋ ▍▍▋ ▋▇█▋▍▄▍ ▊▊▋█ ▅▋ ▅▄▌'▌ ▉█ ▅▇▊▋▌▍▍▄▄ - ▆▌▉▍ █▊▇▄█▋▇ ▋▍▊▍▋, ▊▅▆ ▋▋▆▅ ▅▉▋▇▄▉▉+▌▍▄▌█▋
5 Years Ago
Chassis/module item icon settings: Mipmaps on. Generated new chassis icons. Leaving module icons for now until we have final models.
5 Years Ago
update 2 slot flatbed, fuel tank modules
5 Years Ago
Allowing shifting multi-socket items over one, when they overlap with themselves
5 Years Ago
Fixed dual-socket module conditional UI double-ups
5 Years Ago
New system for checking module socket validity, without the need for dummy slot-filler items
5 Years Ago
Remove "dummy slot items" for multi-slot vehicle modules.
5 Years Ago
New enum for Thai.
5 Years Ago
Another AdjacentCondition boolean edit for Thai
5 Years Ago
Update SameInFront/SameBehind behaviour for Thai
5 Years Ago
Fix server-only compile
5 Years Ago
Vehicle modules now support conditionals based on whether the adjacent modules are of the same type.
5 Years Ago
Rewrote the vehicle module conditional system to work with general GameObjects instead of just Renderers, so we can show/hide anything (colliders, lights, etc)
5 Years Ago
update WIP vehicle modules
5 Years Ago
Code review: Removed VehicleModuleManager and folded it entirely into BaseModuleVehicle. Converted BaseNetworkable child events to virtual methods.
5 Years Ago
Updating comments etc
5 Years Ago
Eliminated ModularCarSocket. ModularVehicleSocket might have well always have wheel info and simplify things.
5 Years Ago
Code review: Major refactor of modular vehicle scripts to make them less reliant on generics. Some cleanup etc still to go.
5 Years Ago
Rename StandardVehicleModule to BaseVehicleModule
5 Years Ago
Get rid of "IsUIInteractable" ItemDefinition property that "dummy item" slots are using. Feels too close to a hack, need to do this a better way.
5 Years Ago
Ignore item interaction if the parent canvas group is set to non-interactable
5 Years Ago
Reword vehicle edit info message
5 Years Ago
Set garage interaction to occupied/available correctly, and kick player out of interaction if it's no longer valid.
5 Years Ago
Edit "Modular Cars" inventory loadout
5 Years Ago
Added a comment to StorageContainer "OccupiedCheck", as its return value confused me a bit
5 Years Ago
Remove overriding of some health methods in the chassis
5 Years Ago
Reinstate vehicle edit UI after merge
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Update vehicle edit UI prefab