branchrust_reboot/main/vehiclescancel

1,823 Commits over 2,191 Days - 0.03cph!

7 Years Ago
Slow down the lift
7 Years Ago
Vehicle lift control changes
7 Years Ago
Inital work on converting vehicle lift to simpler system
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
7 Years Ago
Rename "contents" garage UI title to "output"
7 Years Ago
Hide garage output when empty + fix client compile
7 Years Ago
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly. It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Chassis recycling now goes into garage container instead of all dropping on ground, shares Recycler method
7 Years Ago
updated WIP module textures
7 Years Ago
Garage UI work again
7 Years Ago
More garage UI work
7 Years Ago
Garage UI work
7 Years Ago
Test map vehicles change
7 Years Ago
Align wheel colliders to the middle of wheels instead of edges, to better align with visuals
7 Years Ago
updated WIP module textures/mat, getting latest
7 Years Ago
Wheel negative extension fix
7 Years Ago
Garage UI work
7 Years Ago
Vehicle garage UI display is now conditional on whether there's a vehicle on the platform. Less cluttered
7 Years Ago
Chassis can now be recycled at the vehicle lift
7 Years Ago
Recycler recycling method made static, so garage can use the same process for chassis recycling
7 Years Ago
Button visuals and text
7 Years Ago
Setting up garage UI for chassis recycling
7 Years Ago
Add IsEmpty() method to ItemContainer
7 Years Ago
Ordering fix
7 Years Ago
Fixed vehicle garage refresh
7 Years Ago
Vehicle garage UI changes, plus added warning if vehicle isn't in a driveable state in the garage. Protocol++ due to syncing occupant data.
7 Years Ago
Just "!CLIENT" out the whole method because there's already a !CLIENT around the StartCoroutine anyway
7 Years Ago
updated wip module, getting latest
7 Years Ago
Set m_CurrentQuality setting back to 6.
7 Years Ago
Added LookAt for drive shaft visuals.
7 Years Ago
Merge qual
7 Years Ago
set chassis mesh skin quality to auto
7 Years Ago
Cherry pick quality settings edit
7 Years Ago
Don't force quality settings to zero on listen server (#42862 removed the "&& !CLIENT" from this whole method)
7 Years Ago
updated WIP module, tweak chassis elements to work with 2 bones influence
7 Years Ago
Merge from Main->Vehicles
7 Years Ago
Reduce engine power some more
7 Years Ago
Air resistance and engine power tweaks
7 Years Ago
Additional early exit for AllowMove.
7 Years Ago
Prevent right-click from removing the chassis item the garage UI. ItemIcons now have an "allowMove" bool.
7 Years Ago
Improved module repair UI
7 Years Ago
Fixed wrong WheelCollider assignment on 2module chassis that was causing it to pull to the left
7 Years Ago
Stat edits
7 Years Ago
IsDriveable() checks minimum vehicle requirements
7 Years Ago
Adjust wheel target pos
7 Years Ago
Revert ProjectSettings, didn't mean to commit
7 Years Ago
Minor test map edit
7 Years Ago
Made wheel suspension calculation correct re the actual collider, improved axle angle +/- calculation