33,469 Commits over 4,140 Days - 0.34cph!
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
subtracking
86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
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Merge ConvexDeployables -> Main
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
Fixed RMB firing attack heli rockets when not in gunner view
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Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
▊▍▉ ▍▌▆▉▋█ ▉▇▉▊█▋▌▅ █▄ ▄▆▄ ▄▊▇██▇ ▇▊▇▌ ▉▋▆▇▌ ▄▇▅▊█▌▅▉▋▆ (▆▄▅▆▉ ██▅▉▌▍▉).
█▌▆▇▌ ▆▉▍▌▅█ ▍▅▅▍ █▌▆▍▅▊▆▆▆▆▇ ▋▇▅.
▊▋█▍█ ▌▆▇▄▄▌ ▄▋▇▄ ▉▅▅█▉▍▆▆▍ ▌▍▅ ▊▄▅██▅▌ ▆█▄▄▊ ▆▊▄▌▆▅▅▌ ▌▅▊▅▆▇ ▌▅▇█ █▅▉▋▊.
▇▍▉█▌ ▍▅▊▉▅█▅ ▍▌█ ▄▌▋▄▇▉▇▄▆ ▄▇▋▌ ▄▊▌▅▉ ▍ ▋▌▋▊▆ ▍▋▉▅▍▋▅ ▌▆▌█▊██. ▇▅▄▍▆▇▉ ▅▆ ▊▌▆ ▇▊▍▅▉ (▇▅ █▅▉▄ ▆▄█▍██▍▊▍?).
Merge from global_networked_bases
Fixed rocketsSinceReload compile issue
Merge Attack Helicopter -> Main
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Merge Cathode-Tweaks -> Main
Merge from global_networked_bases -> main
Merge from global_networked_bases -> main
Merge from /main/water5-black-flicker-fix
Merge from /main/shader-fix-2 (6P lit particles, edit-mode lighting, smoke & censor fixes)
Fix missing code from previous commit
Another fix for the boat drift system
General improvement to boat drift-to-shore. Added InvokeRandomizedFixedTime
Merge from global_networked_bases -> main
Attackheli gunner camera clarity iteration.
Set Cathode effect downscale to 1, since Downscale off seems to use the default (4)
Merge cathode-tweaks -> main
Merge from global_networked_bases -> main
Merge from global_networked_bases -> main
Merge from global_networked_bases -> main
Merge from global_networked_bases (this contains a Network++)
Added world edge push back support to the Summer DLC mountables
Merge Attack Helicopter -> Main
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Merge from elevator_io_display_fix
merge from transparent_footstep_fix
Merge from building_skin_tier_fix
Merge from sewer_branch_water_fix