branchrust_reboot/maincancel

33,992 Commits over 4,171 Days - 0.34cph!

3 Years Ago
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3 Years Ago
Powerplant greencard skip fix (fixed inside the existing external prefab) - this will require a S2P later on
3 Years Ago
Adding barbwire parts back into LOD1 for stone wall and stone gate so players on lower settings are aware of them
3 Years Ago
Removed the editor-only 'woundedneverends' convar and added server convar 'woundforever'. False by default. If true, crawling state never expires.
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
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3 Years Ago
Merge MagnetCraneUpdates -> Main. Includes interpolation changes and an attempt to make yaw animation smoother.
3 Years Ago
Merge General QOL -> Main. Fixes footstep sounds always being barefoot sounds after changing to other footwear in inventory (broke in 65844).
3 Years Ago
Removed allowTransitionToOtherParentingVolume, since this isn't a release hotfix. Let's try the simplest version of the fix and we can see if everything's stable on Staging. Essentially every parent trigger is now allowTransitionToOtherParentingVolume = true.
3 Years Ago
Merge TrainParentingFixes -> Main
3 Years Ago
- Fixed cargo ship RHIB being unusable after server restart (RPC error) - Fixed cargo ship RHIB leaking fuel and storage entity after server restart
3 Years Ago
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3 Years Ago
New benchmark demo
3 Years Ago
Fixed floating wooden barricade cover - accepted placement on the default layer
3 Years Ago
Fixed zipline building blocks not properly calculating on multiple hops Fixed some inconsistencies between client and server building block generation
3 Years Ago
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3 Years Ago
disabled egg suit very rarely appearing in high quality bags
3 Years Ago
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3 Years Ago
Tweaked ladder placement on TrainWagonC
3 Years Ago
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3 Years Ago
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3 Years Ago
phrases
3 Years Ago
Fixed placeholder New text on blueprint buttons
3 Years Ago
Revert 70634 (collision damage)
3 Years Ago
- Fixed train push and mass forces being doubled up on collisions, causing excessive pushing forces - Fixed static train collisions not working if the initial trigger didn't contain anything
3 Years Ago
Fixed input field not using an empty string by default
3 Years Ago
Improved uncoupling forces
3 Years Ago
Fixed very low speed wagon collisions still doing a lot of damage
3 Years Ago
oops, remove debug
3 Years Ago
Be more lenient on coupling angle again, this was getting too strict
3 Years Ago
Increased couplingSqrDist min, changed log condition
3 Years Ago
Only show the 'Recursive loop detected' train warnings in editor.
3 Years Ago
Stricter coupling angle and distance rules
3 Years Ago
Fixed foliage not refreshing properly when spawning.
3 Years Ago
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3 Years Ago
Added Deferred Mesh Decals script to fuel tank mesh in TrainWagonC prefab. This will fix the missing mesh decals
3 Years Ago
Shortened buffers on train wagons, workcart_new and their gibs
3 Years Ago
cherrypicking 70614 Fixed junkpiles spawning on rail
3 Years Ago
Make sure that all stats are copied across when CollateTrainTracks splits up a spline
3 Years Ago
Some dodgy splines in the train tunnels are keeping my new, correct spline tangent calculation from working there. Rather than go through all the underground splines at the late hour, this commit is a temporary solution. Use the new system on above-ground rails and the old system in the train tunnels.
3 Years Ago
Fixed trains now being able to spawn facing in reverse anymore. This was an issue with the value being exactly on a LUT point
3 Years Ago
Radio update
3 Years Ago
Trigger collision layer fix
3 Years Ago
Still not right in all cases. Revert to the old tangent system until I've got everything working correctly. Broken very rare sharp curves is better than broken train tunnels.
3 Years Ago
Another tangent fix. Fixes underground rail tangent issues (trouble at spline transitions)
3 Years Ago
Rail spline rebuild (for the underground tunnels)
3 Years Ago
- Fixed coupling sometimes happening at higher speeds than it's supposed to. - Added some profiling.
3 Years Ago
Increase mass multiply from 33% to 40%
3 Years Ago
Fix coupling light in cabin auto playing when camera enters range
3 Years Ago
- Don't do collision damage to players immediately after uncoupling - Don't do collision damage to train cars immediately after uncoupling