branchrust_reboot/maincancel

33,142 Commits over 4,109 Days - 0.34cph!

5 Years Ago
█▋█▆▉ ▌▄▋ < ▆▊▇ > ▊▋▊▄▅▆▍ ▄▊ ▅▇▄▆▍▌▅ ▊▄▆▊▍▋▊ ▅█▌▆ ▌▄▍▌▊█ █▌▉▍▆▇█ ▆▅▄▄▄▋▅ ▆▊ ▊▇▊ ▍▍█▍▄▉ (▉▇▍▄ ▍▊▆▋ ▊▌▄▇▆)
5 Years Ago
easier to see locked icons adjusted layout of t2
5 Years Ago
default zoom fixes
5 Years Ago
missing files
5 Years Ago
default zoom farther out
5 Years Ago
ui updates
5 Years Ago
Removed blueprint drops from barrels and crates
5 Years Ago
Fix compile error
5 Years Ago
Updated demo UI focus target icon
5 Years Ago
Merge from dof_target
5 Years Ago
added wires to parachute
5 Years Ago
merge into main
5 Years Ago
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
5 Years Ago
Fixed not being able to equip bone armour with bone helmet
5 Years Ago
Move comment only
5 Years Ago
Fix player interaction bug: If an semi-valid trace was penalised but no subsequent trace was acceptable, the semi-valid trace was lost. Fixes difficulty in upgrading door frames.
5 Years Ago
skin approval
5 Years Ago
merge from /main/save201 (save++ network++)
5 Years Ago
merge from tree_fx_fix
5 Years Ago
merge from dropbox_sightcheck
5 Years Ago
Fixed cake direction
5 Years Ago
merge from November_Balance
5 Years Ago
Update PlatformService from WorkshopIconRender script so that Steam skin queries work when generating icons
5 Years Ago
Merge from voiceprops
5 Years Ago
phrases
5 Years Ago
merge from November_Balance
5 Years Ago
Spell "hierarchy" correctly
5 Years Ago
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
5 Years Ago
Add Rust editor options to select in Heirarchy by tag or layer
5 Years Ago
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
5 Years Ago
The cake is a lie! - updated cake icon
5 Years Ago
merge from November_Balance
5 Years Ago
merge from /November_Balance (network++)
5 Years Ago
Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
5 Years Ago
Fixed crate_basic overiszed gibs
5 Years Ago
Thanks VS, this was not actually unused
5 Years Ago
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)
5 Years Ago
DoPrepare
5 Years Ago
More DoPrepare fixes
5 Years Ago
Meta file upper / lower case fix (part 2)
5 Years Ago
Meta file upper / lower case fix (part 1)
5 Years Ago
Add dirt layer options to the workshop editor
5 Years Ago
Fix terrain not getting initialized properly in the workshop editor
5 Years Ago
server.censorplayerlist will randomly assign player names now
5 Years Ago
skin approval
5 Years Ago
skin pre approval
5 Years Ago
Small amount of boats and rideable horses now spawn procedurally again
5 Years Ago
Committing game manifest prefab auto-updates
5 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
5 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"