33,176 Commits over 4,109 Days - 0.34cph!
Merge from consumable_item_info_fix
Merge from wounded_item_dragging_fix
Merge from rig_stripping(temp)
Merge from messagedelayfix
Renamed small generator to test generator not to be confused with the other small generator
Fixed recycler sharing furnace localize token
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
Ceiling light stackable (10)
Ceiling light no longer uses condition
Ceiling light bounds tweaks to fix repair (antihack) issues
Removed Ceiling light obsolete storage panel
Set the FPS UI slider max value.
Merge from crafting_improvement
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
Merge from item_splitting
Merge from error_notifications
slightly less bright electrical direction indicators
electrical wire flow direction indicators while wire tool is equipped
electrical wires are now lit and normal mapped
▆▊▌▊ ▇▆▍▍▇▋█ █▌▉ ▆▄▅▊█ / ▇▌▍ ▍▄▆▆ ▄▍▋ ▍▇▉▊▄▄▄ ▌▆ ▉ ▇▍▄▉ ▆▆▍▄▌
increased Windmill heat protection
▇▅▋▆▌▅▋▇ ▉█▍ ▆▉▌ ▅▋▊▉▊▍█▉ ▆▄▅
Hapis mesh read/write fixes
Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops
fixed tesla coil having too much protection
fixed tesla coil not self-harming as a spam limiter
added tesla coil distant sound
Fixed concrete_debris mesh read/write error
█▇▇▋██▊▊▉▋ ▊▇█▅▊ (▅██▌▆▉ ▋▉▇▌▅▊▍▇▊ ▆▆▅▌▇▋)
merge from inside terrain antihack fixes
BaseRidableAnimal compile fix
█▌▆▍▋ ▆▄▉▌▋▋▇ ▋▆██▅▍▊██ █▋▇▇▉▄ █▉▉ ▇▅▊ ▋▆▋▊█▍▌
Fixed intermittent decals on cargoship; set mesh compression to low on models using decals to disable vertex format compression
Fixed a couple mesh colliders using read-only meshes in Hapis and cargoship
Fixed NRE on ent kill cargoship
Tiny perf convar tweak (4=ping, 5=everything)
FuelGenerator.FuelConsumption is now also started when loaded from save
Fixed fuel generator not updating current energy after spawn / load
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
Fixed exploit to turn auto turrets on without electricity
Fuel Generator description tweak
Autoturret description update reflecting it now requires power.
▌▆▌▅▋ ▆▉▌▅▄▆▄▍▄ ▍▅▇▆▍▅ █▇▍▅▄▋▍▋▇▌ █▉▇▇ ▅▍▋█ ▌▆▄▄▌▋▆▊▆ █▅▅▋ ▄▄▉█▉ "▆▊▄▄▆ ▌▉"
▋▄▄▇▍▋▋▌▊▉▇▌▆▍▅▊▋▋▌▊▍▇▆ ▋▋▅ ▉▆▆▊▍▉▋▆▋▋█▋▅▍▍▍▉▆▅▄▍▇▋▉▆▆▅ ▋▊█ ▋ ▆▊▋▅▉▊▄ ▉▋▅▍ ▅▇▅▍▊▍▊▍▌▍▊ (▊▆▆█▊▇▋ █▍ ▉▇▍ ▅▅▇▋█▇█ ▋▇▍▍▅ ██▆▊▆ ▄▋▊▌▊▍▉▍▄▄ ▋▋▇▅█▌█▍)
Fix synced sounds not recycling properly