33,178 Commits over 4,109 Days - 0.34cph!
Fix synced sounds not recycling properly
Fixed large battery colliders being removed from the server
Fixed inside terrain antihack false positive at cave_small_hard
Fix attack heli sounds not stopping on death
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Added scrap transport helicopter spawn population
Fix for server gib NRE kicking us out
Protocol++
Testing fix for sign painting errors
Fixed collider errors on Hapis
Testing proper fix for gib errors
Fix for scrap transport heli gibs client errors
Update Hapis scene (required by 39063)
Fixed missing normal/tangents in powerplant's collapsed models
Optimized some powerplant meshes + scene2prefab
Subtracted
39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
Added tool to find collision models being used for shadow
Renamed find models not using batching tool
Fixed building parts not casting shadow properly
Autoturret requires empty inv to be picked up
Removed texture streaming menu toggle and convar
Proper fix for water wells
Fixed pipe_e r/w batching errors
Fixed awning colliders on Hapis
Fixed water_wells invisible on Hapis
Read-only on weapons and weaponMods (testing)
Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier
Fixed missing reference in heli_cockpit
Fixed model-opt related errors on Hapis Island
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes
Updated scrap transport helicopter gibs to use direct physics mesh path
Fuel generator workbench lvl 2
Fuel generator crafting cost balance
Fuel generator vending order balance
merge sound import settings
Fixed large battery gibs errors
Large battery can now be rotated
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
Added Hapis Lake prefab for map makers
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
Slightly improved SAM site visibility from a distance
Fuel generator can be bought from Outpost
merge from main/helicoptersounds
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
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Fixed NRE in CraftingNotice
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
Fixed sheet metal double door mirroring
Enable read/write on a few textures that spit errors on build server
content bundle assignment for double door skinnables
Updated bear sounds
A few minor sound import setting tweaks