33,213 Commits over 4,109 Days - 0.34cph!
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
Cleaned up menu background
fixed thompson viewmodel clipping
fixed ak47 world model LOD
fixed ak47 muzzle offset
tweaked the pistol/rifle turn in place animations
tweaked the crouchwalk animations and the jump forward animation.
added run lean animations for the bow / hatchet
Reducing the ragdoll quality (perf)
Subtracting 7282 (replaced meta files, breaks dependancies)
Fixed BeginSample with no EndSample
Added overflow checks to string to int conversion
Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
you can now jump out of water onto small ledges
Icons for barricades & camera
added animation for bandage wrapping other players for the view model / third person
changed the 3rd person medical syringe animations so they match the bandage wrap anims
fixed minor bug with the 3rd person syringe anims
further fix for peeking head through rocks to place sleeping bags
grenade throw animation
bandage/syringe use self/use other animations implemented in third person
Fixed player rendering distance
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
balanced ammo crafting times to be arond 10-15 seconds
fixed crystals having 0 health and they now use ore protection values
Fixed text layout on signs being inconsistent
Fixed freeze in editor when pulling out sleeping bag/sign
Fixed some errors not getting reported
slightly increased chance of wounded recovery
if you don't recover from being wounded you always die
can attack if head is above water
less gravity when first impacting water
better water-ledge-jump logic
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh
Re-add bush rustles
Add rustles to trees
Disable Unity splash screen
clothing uses the Cloth-Flesh physics material & impact effects
fixed the footsteps so they no longer look like they're coming from an elephant
added snow footsteps
Fixed decal shader being pink on OpenGL
Store symbols during build
Symbol progress reporting
re-added censorship to ragdolls, whoops!
Clicking will no longer interrupt bandaging
Fixed not being able to place doors in caves
Fixed tracers not showing
added bolt rifle world model LODs, created the bolt_rifle.worldmodel