33,203 Commits over 4,109 Days - 0.34cph!
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap)
Components on TerrainMeta adds more components that are probably required
Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
Added map to build settings :x
Implemented Tom's 3 new head meshes
First pass at wolf sounds
fixed the missing normal map on the viewmodel arms.
Fixed out of order errors
Handle missing map properly on client
Handle maps without terrain properly
Speedtree buildserver crashes (!)
Added water level awareness to screen-space water; fix issue #123
Possible fix NRE in DoClientConnected
Can remove sleeping bags from death screen
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
Fixed player.IsDucked not working for other players/server
Fixed player.IsSprinting not working for other players/server
Fixed grade materials not being always being applied properly
Fixed compile error
Fixed BuildingTest save not loading
Moved gameapi stuff to new backend
Enabled screen-space water in builds; pushed back eye clipping
rpg fbx + textures + material + lods + prefab (lod needs improvement)
Completely removed clouds from the raid biome
Fixed server autoupdating on startup
view model animations for rocket launcher
sound effects and special fx for rocket launcher
Fix rustle sound triggers being on the wrong layer
Fixed parachute cull distance
Clientside IsDeveloper() fixes
re-rigged the rocket launcher to include Tom's new rocket model
Fixed some head wrap clipping issues with new head models
fixed a bug with the pickaxe world model being all white
tweaked animal animations a bit
Switched to packed maps for pvt prepass rendering
Reduced PVT system memory footprint by ~85%
Reduced PVT initialization time by ~60%
Added PVT initialization stats for memory and timing
Updated native builds
Little extra bits on the repair bench gibs.
Added decal.scale server convar
Optimized PrefabAttribute lookups (doesn't create any objects now)
Don't decay landlocked blocks
Added ddraw.box
Fixed not being able to place triangle foundation on terrain