33,203 Commits over 4,109 Days - 0.34cph!
Fixed barricades missing placement guides
Adding Lshape stair and railings for wood type
Fixed hitting tree noise generators
Tweaking quality settings
Adding U shaped stair models and collisions - wood skin
Added PVT auto-disable on critical exception originating from native code
Made LOD bias change quicker for more responsiveness on PVT cache overflow
Adjusted PVT param tables in regards to lower quality modes
added more special fx for the rocket launcher
created the world model and LODS for the rocket launcher
added running + leaning left/right animations for the rifle
tweaked the rifle crouchwalk animations
3rd person reload / deploy / attack animations for the rocket launcher
crouchwalk / jog animations for the rocket luncher
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
running and jumping 3rd person animations for rocket launcher
Adding the new stair models for metal, twig, top tier, stone skins
Created the remaining stair prefabs and folders
trying to chat while chat is disabled no longer locks your input up
Signs model update, removed decal surface, use UV2, added collisions for surface area
updated collision surfaces pivot
Added toggle for the sharpen image effect
Fixed sky being brighter towards screen edges
Merged MeshPaint into main
Fixed flattened volumetric cloud trace in Unity 5
Stairs LODs, all skins - prefab integration
Decal shader ignores uv < 0
Don't draw on sign if mouse button is still held down from menu selection
Moved ConstructionRenderer to the right objects
Fixed div by zero in screenspace water
Improved horizon cloud lighting
added jumping / running / turn in place animations for rocket launcher
setup the meta files for all of the 3rd person rocket launcher anims
Fixed player animation params sometimes being infinity
Player is always a developer in editor
rocket launcher 3rd person animations set up in mecanim
rocket lanucher world model done.
added ironsights variable to the rocket launcher viewmodel
added dryfire state to the rocketlauncher viewmodel
Add player injury sounds and first-person wounded sound effect
merge into main, buckle up
Fixed some blueprints being usable in belt bar
Fixed not failing to connect properly when server full
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
Fixed building effects not showing
Window bars collider changes properly (apart from toptier but it's on Vince's list)
Foundations use old block collisions until mesh is fixed
And the same for foundation triangle/steps
Added Vince's L/U type stairs