33,200 Commits over 4,109 Days - 0.34cph!
Fixed not always admin in editor (for proper)
Fixed GameTrace hitting triggers
Fixed server projectile not getting cleaned in editor
irongsights for the rocketlauncher shud work now
Fixed corpse looting
Dev/Admin - press F5 to see info on what looking at
Ragdoll react to bullet/hit
made rocket effects viewable from further
restart command can take a reason
Tweaked dev item give screen
TerrrainPathConnect error in TestLevel
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
Fix invalid seek position error
optimized the rocket trail a bit
Disabled animation import on building blocks
Make sure sounds reset to third person when recycling sound objects
Fix missing torch attack sound
Let player walk up the new steepish stairs
Add wounded mixer snapshot and improve wounded sound effect
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Fix footsteps maxDistance not being reset properly when recycling sounds
Fixed holster sometimes being called twice, causing building block snapping to stop working
Fixed it being incredibly difficult to add a floor to the top of a wall
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
Changed all instances of "Unnammed" to "Unnamed"
Fixed NRE in MixerSnapshotManager with woundedSnapshot
Fuck it, you can have woundedLoopSound back when you can implement it safely
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
Updated error report urls
Tweak rendering distances
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Additional error logging in SoundManager
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding).
tweaked the playback speeds for the boar.
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding).
tweaked the playback speeds for the wolf
Potential SoundManager NRE fix
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx)
Removed ProfileProceduralMap; added ProfileProceduralTerrain
Fixed NREs in water on server
Removing sound object recycling (we will do better than this)
Reenable the sound player on the torch attack effect again
Increased health of sheet metal
slightly increased cost of sheet metal
More texture size limits
Runtime texture names
Adding burlap headwrap 2 models, textures, etc.