branchrust_reboot/maincancel

29,140 Commits over 3,653 Days - 0.33cph!

9 Years Ago
Removed trigger hack from TreeMesh
9 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
9 Years Ago
Build tweak
9 Years Ago
MovementSoundTrigger wasn't culling itself on server BuildPrefabs logging Added GameObject.Hierarchy.Components to diagnostics
9 Years Ago
Multiply constant fog color with light color grayscale value
9 Years Ago
Added data.export admin command (exports terrain data as RAW files)
9 Years Ago
Fixed some effects not playing
9 Years Ago
Prefab pre-processing tweaks
9 Years Ago
Strip the collider and component from MovementSoundTrigger on serverside
9 Years Ago
Fixed warnings
9 Years Ago
Fixed view drift when escape'd Added admin teleport <name|steamid|nothing> (players only) Added admin teleportany <name|steamid|entityname|nothing> (any entity) Tweaked unresponsive kick Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
9 Years Ago
Server exception fixes
9 Years Ago
Updated phrases Updated lootspawn
9 Years Ago
Changed how SetupEffect so it always gets called before Awake/Start/Etc HeldEntities can modify the view delta HeldEntities can modify the camera Fixed lookingAt working through terrain
9 Years Ago
Show server message when connection is kicked Fix for kick on connect
9 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
9 Years Ago
Punish people with laggy/exploited connections (instead of the people they're playing with) Network protocol++
9 Years Ago
Replaced effects.grass toggle with grass.quality slider
9 Years Ago
Fixed players being lootable from distance and when alive
9 Years Ago
Fixed loot window scaling
9 Years Ago
Added shader level setting to tweaks menu Gave some shaders low lods (to the best of my abilities) Updated phrases Terrain Quality shader LOD now adheres to graphics.shaderlod too
9 Years Ago
Fix resource nodes not visually getting smaller based on contents
9 Years Ago
Fixed up playground map
9 Years Ago
fixed uncrouching into ceilings and rocks
9 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
9 Years Ago
Entity.isClient set up properly before entity is activated
9 Years Ago
More INeedsToStartDisabled
9 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
9 Years Ago
Tree optimizations Protocol++ (network)
9 Years Ago
Tweak
9 Years Ago
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
9 Years Ago
Second Windows path fuckup
9 Years Ago
Error reporting tweaks
9 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
9 Years Ago
fullscreen exclusive mode
9 Years Ago
Memory optimizations
9 Years Ago
Prefab cleanup
9 Years Ago
Fixed spawn population filters (/blame changeset 7129)
9 Years Ago
Don't run analytics in editor Fixed error reporting sometimes failing
9 Years Ago
Fixed performance regression
9 Years Ago
Server compile errorz
9 Years Ago
Tweaked animal speeds Added effects.grass Tweaked spawn counts Perf/Memory tweaks
9 Years Ago
Dynamic batching test 2
9 Years Ago
Performance tweaks
9 Years Ago
Dynamic batching test
9 Years Ago
added animations for sitting down at a campfire and roasting the ole frank and beans
9 Years Ago
Fixed terrain parallax on terrain blend shader
9 Years Ago
Layer fixes
9 Years Ago
Fix SoundPlayerCull and add support for distance based culling
9 Years Ago
Removed some debug printing Updated error report urls Disabled river sound spam