branchrust_reboot/maincancel

28,795 Commits over 3,622 Days - 0.33cph!

9 Years Ago
Unify join/leave message style in server console
9 Years Ago
Server config changes
9 Years Ago
Fixed missing collider ~ top tier door
9 Years Ago
Hardcoding some values in skin shader
9 Years Ago
updated bota vm anims & clips
9 Years Ago
playerskin2 tga
9 Years Ago
playerskin2.tga was moved apparently :s
9 Years Ago
playerskin2 materials plus textures
9 Years Ago
updated head 2
9 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
9 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
9 Years Ago
fixed the bug with the player animating like a complete retard
9 Years Ago
just incase of NRE
9 Years Ago
fixed dumb error
9 Years Ago
added flinches for bear and some more flinches for human.
9 Years Ago
autosprint after 2 seconds
9 Years Ago
each strike with eoka increases chances next strike will make it fire
9 Years Ago
protocol++
9 Years Ago
fixed some warning msgs regarding flinches
9 Years Ago
You can remove unlocked locks from doors
9 Years Ago
new icons for meat
9 Years Ago
improved the 3rd person running animations for pistol/rifle/rock
9 Years Ago
brightened the watersplash effect.
9 Years Ago
Updated SSAOPro to 1.3.4
9 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
9 Years Ago
Added a text surface and material to signs
9 Years Ago
playerskin1 material
9 Years Ago
hands prefab
9 Years Ago
updated water footstep effect
9 Years Ago
feet prefab
9 Years Ago
Signs, final meshes with LODs and collisions
9 Years Ago
heat refraction test
9 Years Ago
Signs 1x.05 and 2x1 early commit
9 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
9 Years Ago
Removed some debug remote logging that never happens
9 Years Ago
added custom foundation collisions meshes for wood and twig
9 Years Ago
added animals flinching when attacked
9 Years Ago
fixed some minor bugs with the impact special f/x
9 Years Ago
Remove old sound prefabs
9 Years Ago
added code for flinching when player gets hit.
9 Years Ago
Updated hide poncho fit for compatibility
9 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
9 Years Ago
Apparently Plastic didn't want to check in this jacket before. Okay.
9 Years Ago
Updated all shirts and jackets for compatibility (first pass)
9 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
9 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
9 Years Ago
hands and feet prefabs + fbxs
9 Years Ago
Missing construction renderer ~ metal tier distance tweaks
9 Years Ago
merge from building_skins2 - All the lod stuff
9 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.