branchrust_reboot/maincancel

29,281 Commits over 3,683 Days - 0.33cph!

9 Years Ago
merge from main/bushrustles
9 Years Ago
Disabled shader preloading
9 Years Ago
added impact effects for when player hits cloth
9 Years Ago
Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
9 Years Ago
optimized building explosions some moar
9 Years Ago
renamed 'Assign to friend' to 'Give to friend'
9 Years Ago
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
9 Years Ago
This should fix a bunch of warnings in the server build
9 Years Ago
enabled gibbing of basecombat objects
9 Years Ago
gib fix
9 Years Ago
Fixed material keyword cleanup tool to avoid Material.DisableKeyword, broken in editor Cleaned up deprecated shader keywords in all applicable materials to keep us below the limit of 128
9 Years Ago
Repair bench gibs and some nice lods.
9 Years Ago
updated lootcrate models
9 Years Ago
Added "done" status to loading screen after all terrain components have been initialized
9 Years Ago
Removed some unused empty folders
9 Years Ago
Tweaked rock material terrain blending parameters
9 Years Ago
Updating RustBuilder
9 Years Ago
Adding barricades greybox models and collisions
9 Years Ago
Wooden loot box scale fix.
9 Years Ago
fixed repairbench scale
9 Years Ago
updated repair bench model
9 Years Ago
repair bench scale fix.
9 Years Ago
fixed boneknife crafting time
9 Years Ago
added new icons
9 Years Ago
Update to material keyword cleanup, all set
9 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
9 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
9 Years Ago
Fixed up PlayerModel scene
9 Years Ago
Prefab didn't save
9 Years Ago
Fixed the occasional spawn inside rocks
9 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
9 Years Ago
Suddenly a few more shader variants appeared... okay.
9 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
9 Years Ago
Tweaked path texture scale
9 Years Ago
Removed deprecated terrain shaders Added Material Keyword Cleanup tool; will execute in a few hours
9 Years Ago
Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
9 Years Ago
some tweaks to the turn in place animations
9 Years Ago
added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
9 Years Ago
setup the gib script so it points to the correct gib special fx
9 Years Ago
fixed a bunch of errors with the viewmodels missing some animations
9 Years Ago
optimized the building destruction special f/x
9 Years Ago
Fixed cliff rotation
9 Years Ago
Fixed some missing references in BuildingTest
9 Years Ago
Merged ammo counter
9 Years Ago
Scene didnt go through
9 Years Ago
Getting the material from TerrainConfig in TerrainTexturing Fixed missing terrain material in TestLevel
9 Years Ago
Removed unused textures
9 Years Ago
Bakes bakes bakes
9 Years Ago
SpeedTreeCleanup: Fixed some special cases
9 Years Ago
Merge from terrain-improvements