branchrust_reboot/maincancel

29,181 Commits over 3,683 Days - 0.33cph!

9 Years Ago
added flinches for bear and some more flinches for human.
9 Years Ago
autosprint after 2 seconds
9 Years Ago
each strike with eoka increases chances next strike will make it fire
9 Years Ago
protocol++
9 Years Ago
fixed some warning msgs regarding flinches
9 Years Ago
You can remove unlocked locks from doors
9 Years Ago
new icons for meat
9 Years Ago
improved the 3rd person running animations for pistol/rifle/rock
9 Years Ago
brightened the watersplash effect.
9 Years Ago
Updated SSAOPro to 1.3.4
9 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
9 Years Ago
Added a text surface and material to signs
9 Years Ago
playerskin1 material
9 Years Ago
hands prefab
9 Years Ago
updated water footstep effect
9 Years Ago
feet prefab
9 Years Ago
Signs, final meshes with LODs and collisions
9 Years Ago
heat refraction test
9 Years Ago
Signs 1x.05 and 2x1 early commit
9 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
9 Years Ago
Removed some debug remote logging that never happens
9 Years Ago
added custom foundation collisions meshes for wood and twig
9 Years Ago
added animals flinching when attacked
9 Years Ago
fixed some minor bugs with the impact special f/x
9 Years Ago
Remove old sound prefabs
9 Years Ago
added code for flinching when player gets hit.
9 Years Ago
Updated hide poncho fit for compatibility
9 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
9 Years Ago
Apparently Plastic didn't want to check in this jacket before. Okay.
9 Years Ago
Updated all shirts and jackets for compatibility (first pass)
9 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
9 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
9 Years Ago
hands and feet prefabs + fbxs
9 Years Ago
Missing construction renderer ~ metal tier distance tweaks
9 Years Ago
merge from building_skins2 - All the lod stuff
9 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
9 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
9 Years Ago
First pass at beartrap sounds
9 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
9 Years Ago
improved the 3rd person animations when player holds a rock
9 Years Ago
Item icon fixes
9 Years Ago
Re-enabled ambience sounds by default (gulp)
9 Years Ago
Time of Day update to 3.0.1f2
9 Years Ago
tweaked lodbias clamp
9 Years Ago
More skin variations Fixed bluehair syndrome Fixed some arms on some viewmodels using the wrong material
9 Years Ago
Updated UCA to 1.8.1
9 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
9 Years Ago
Updated some image effect shader syntax
9 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
9 Years Ago
fixed the scaling on the water footsteps