branchrust_reboot/maincancel

29,181 Commits over 3,683 Days - 0.33cph!

9 Years Ago
Draw distance tweaks
9 Years Ago
updated the animal skins to use the PBR shader
9 Years Ago
Fixed trees not spawning Made FPS less guessy Fixed player model LOD warnings Tweaked building LODs
9 Years Ago
Disabling graph in FPs graph (because it hurts FPS, badly)
9 Years Ago
fixed bow being held in the WRONG hand fixed the mecanim having hundreds of unnecessary state transitions.
9 Years Ago
Updated skinning on head2
9 Years Ago
Gameobject cull fix
9 Years Ago
Dump memory object information if available
9 Years Ago
Making ConstructionGrade a PrefabAttribute
9 Years Ago
Prefab preprocess, try to strip unneeded gameobjects
9 Years Ago
Water normal map fiddling
9 Years Ago
network protocol++
9 Years Ago
Merged /main/deploytosocket to main
9 Years Ago
some LOD meta file
9 Years Ago
Updated ProjectSettings to u5p2
9 Years Ago
Removed depth offset from sky shaders
9 Years Ago
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
9 Years Ago
made some improvements to the player flinch animations
9 Years Ago
Fixed GameTrace failing inside caves
9 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
9 Years Ago
Changed camera clear flags to solid color
9 Years Ago
Player list tweaks
9 Years Ago
Launcher framework changes
9 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
9 Years Ago
fixed some missing skin links for some view models. updated some view model skins to use the new PBR shader
9 Years Ago
Updating RustBuilder
9 Years Ago
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it
9 Years Ago
Fixed lock not getting removed from destroyed doors
9 Years Ago
Fixed player counts in server browser when player counts > 128
9 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
9 Years Ago
Scene2Prefab (updated satellite dish prefab)
9 Years Ago
deploy / reload aimations now play in the 3rd person!!! YAAAYY
9 Years Ago
pvt enabled by default, saved properly
9 Years Ago
updated icons
9 Years Ago
added wolf flinching animations
9 Years Ago
Fix ambience node always thinking the environment has changed
9 Years Ago
Unify join/leave message style in server console
9 Years Ago
Server config changes
9 Years Ago
Fixed missing collider ~ top tier door
9 Years Ago
Hardcoding some values in skin shader
9 Years Ago
updated bota vm anims & clips
9 Years Ago
playerskin2 tga
9 Years Ago
playerskin2.tga was moved apparently :s
9 Years Ago
playerskin2 materials plus textures
9 Years Ago
updated head 2
9 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
9 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
9 Years Ago
fixed the bug with the player animating like a complete retard
9 Years Ago
just incase of NRE
9 Years Ago
fixed dumb error