33,992 Commits over 4,171 Days - 0.34cph!
Removing PVT test from benchmark (crashing shit)
Updated player preview idle
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
Fixed some decor prefabs missing from asset bundles
Added delta update capability to protobuf lib
Ticks are delta'd
Added Rust.Data.Test
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time)
Touched ocean and river shaders
Unified some bush prefab settings
Added convar to toggle the shadow casting behaviour of the sun
map costs 1 paper instead of 5
fixed not being able to bandage other players
fixed fire doing less damage to other objects based on what surface it was sitting on
slightly increased starting calories
SpeedTree billboard shadow casting toggle editor tools
fixed a bug with the bandage viewmodel giving a warning
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
Updated facepunch.system with github version
Fixed List.Compare handling nulls
Include client version (changeset) when disconnecting because of an exception
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
webrcon chat messages
added chat.tail (json)
added chat.search (json)
chat messages contain user's steamid
Commiting merged changes from the new Player animation system
updated water barrel model
added peacekeeper mode to sentry
556 stacks to 100
fixed itemicon generation scene not working
temp fix for waterbarrel LOD's
water dispenser gibs, and the LODs should be there now.
chocolate, cans of food, empty cans of food all stackable to 10
gibs meta and lods /try numero two
finally fixed water barrel LOD's and added gibs
fixed heli gibs being destroyed by flames
Door barricades models, LODs, COLs, Gibs
No entities yet
Door barricade prefabs setup
Updated sleeping anim to previous raised version
Fixed standalone compile error
Added extra collider mesh for metal facemask
Updated procmap benchmark scene to latest world generation
fixed sentry not targeting some items in peacekeeper mode
improved the walk/jog animations to look more natural
fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
human meat is salty
charcoal stacks to 1000
added fishtrap and fish
reactive target is cheaper and resets on its own after 6 seconds
merge from main/mix-polish