32,250 Commits over 4,048 Days - 0.33cph!
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
Fixed save list warnings
Added asserts for multiple spawn calls
fix for viewpunch NRE (maybe?)
Fixed skin guide being invisible
Added map size/seed to server tags
Spectate optionally takes a target string - partial username or steamid
Undone tom's invisible player patch
improved the 3rd person animations for hatchet (idle / jog / run)
Textures: Normals for default head (works with fixed torso) and normals for new head.
Composite map for skin shader.
Highpass map.
Materials: Player_skin
Update: Fixed vertex split = new mesh (updating soon)
New mesh = rebake of normals.
Updated uv maps to make better use of wasted space.
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
Temporary fix for players spawning at world origin with some seeds
Workaround for "group < 0x7fff" spam on load inside the editor
Viewmodel arms use player skin colour
fixed compile error on server (sorry)
Melee tools have punch feedback when hitting 'wrong' nodes
More work on conditional corner meshes, deployed to all walls for stone building skin
Testing wall blocks with LOD
Perf is better without dynamic batching enabled
Disabled roadside trees (until the roadside topology fix can be merged to main)
Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
improved the stag and wolf movement animations
Log when admins use inventory.give
Fixed static decor not aligning to normal
Made dynamic decor always align to normal by default (can still be overridden per-prefab)
Added a ton of new decor and some new tree types
merging work from building skins branch
Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
Added stone pickaxe anim events, updated wm model
Adjust cargo plane volume
Updated stone pickaxe materials
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
Player colours work properly in inventory menu again
Cargo plane is higher, moves faster
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
Changes to vm stone pickaxe prefab & vm rig
Smoothed climate blending over time
Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
Fixed DS missing script errors on startup
Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
Added high pass to the skin shader
Added stone pickaxe
First pass balancing building blocks & melee
Water footsteps first pass
Corpses hang around for 30 minutes, instead of 2 minutes