34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Catch log file creation exceptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed applying skins on server
 
                
                
                
                
                
             
         
        
            
            
            
                
                If can't init Steam on the server - just quit instead of throwing thousands of errors.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed camera collider for triggers to own layer, just to be sure
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed IndexOutOfRangeException when publishing and Steam is down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Feature creeped a last minute radtown highrise.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved UpdateWaterVisibility to LateUpdate
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More debugging convar stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Half-assed fix for gamma darkening when resizing viewport with TSSAA enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tanktop, collared shirt descriptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted some of xtab's skins to the new system
Updated RustBuilder
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
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                Disabled graphics jobs again; causing crashes and breaking deferred lighting...
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Disabled dynamic batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled pre-processing for server builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified workshop icon outline effect
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Throw error during DoPrepare if gibbable isn't readable
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Enabled graphics jobs (testing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added some missing Profiler.EndSample in PlayerModel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed decor NRE with pool mode 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from networking_fuckery_2
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted accidentally included Rust.Data.csproj change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can convert unwanted steam inventory clothes into cloth (for no reason right now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly cull PropRenderer at runtime (memory usage, performance)
Fixed IEditorComponent not being culled at all in client builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                water bottle 1st pass viewmodel anims, prefab & controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made PropRenderer IClientComponent (client needs it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ProjectileWeaponMod not setting limitNetworking after server load