branchrust_reboot/maincancel

36,486 Commits over 4,383 Days - 0.35cph!

10 Years Ago
Added biome tinting to two-way blend shader (RUST-1342)
10 Years Ago
Fixed possible NRE in entity find commands
10 Years Ago
added mp5 LR300 now craftable phrases/manifest protocol++
10 Years Ago
silencer hides tracers silencer sound max distance is 40m (was 100m)
10 Years Ago
mp5 balance
10 Years Ago
protocol++
10 Years Ago
tweaked the position of the muzzlebrake / silencer on some of the weapons
10 Years Ago
10 Years Ago
merge from main/soundocclusion
10 Years Ago
Remove debug.log call
10 Years Ago
Fixed error in entity find commands when group is null
10 Years Ago
Do budgeted sound updates via Update instead of a coroutine
10 Years Ago
Added parent to entity info Added find_parent command
10 Years Ago
Bring FMOD crash prevention delay times up to old values
10 Years Ago
Quick mp5 gunshots for helk
10 Years Ago
move serialized properties on SoundOcclusion outside of if CLIENT
10 Years Ago
Cherry picked blend layer fixes from prerelease
10 Years Ago
Fixed rare-ish infinite loop in SoundManager
10 Years Ago
Entity find commands return both client and server entities in the editor
10 Years Ago
adjusted mp5 clipping
10 Years Ago
updated mp5 silenced attack sound
10 Years Ago
Merging biome tinting changes and motion vector fixes
10 Years Ago
updated mp5 muzzleflash
10 Years Ago
Quicker fade out on mp5 voice limiting Stop extra voices more aggressively when voice limiting
10 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
10 Years Ago
adjusted the positioning of the mp5 worldmodel and IK holds tweaked the size of the silencer attachment ( worldmodel )
10 Years Ago
shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much tweaked the mp5 viewmodel reload anims tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)
10 Years Ago
Optimized coarse height slope map generation; now up to 6 times faster on larger maps Deprecated foliage displacement slope scale bias
10 Years Ago
Fix sound pitch bug (hopefully, still no reliable local repro on this one) Small SoundModulation Init optimization
10 Years Ago
Tweaks to rain particle effect to improve drop frequency and density Reduced rain shader fill rate by packing related textures
10 Years Ago
- Added camera worldmodel, LODS, textures & mats - Now drops camera model instead of burlap sack
10 Years Ago
Fixed some hit decals not visible (RUST-1351)
10 Years Ago
Fixed underwater fx not showing
10 Years Ago
new muzzleflash effect for mp5
10 Years Ago
Merge from networking_fuckery
10 Years Ago
Ramp music intensity up during loading screen Voice limiting tweaks + some sound optimization
10 Years Ago
Fixed locks not being networked properly
10 Years Ago
World model drops for double shotgun, LR300 & bota
10 Years Ago
new and improved muzzleflashes for all the guns.
10 Years Ago
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
10 Years Ago
mp5 deploy/reload/etc sounds
10 Years Ago
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10 Years Ago
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
10 Years Ago
Fixed censorship cube update issues
10 Years Ago
recycler, textures, lods, prefab, collision etc
10 Years Ago
fixed rare turret NRE's
10 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
10 Years Ago
Building planner world model drop + LODS