branchrust_reboot/maincancel

30,801 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Run tick cycle every 60th instead of every 30th
11 Years Ago
Fixed console variables not setting (schoolboy error)
11 Years Ago
Added replacement menu test scene
11 Years Ago
moar waterpipe shotgun animations
11 Years Ago
Attempt at fixing the terrain texture / normal map blurriness
11 Years Ago
Server performance, prevent ticks from bunching up
11 Years Ago
Changed how scripts interact with terrain data and math This should be somewhat future-proof now, but some things might still change
11 Years Ago
Improved grass LOD transition
11 Years Ago
Grass and foliage shader OCPD tweaks
11 Years Ago
Added wind to grass shader Added smooth fadeout to grass shader Added foliage shader (without wind for the time being) Improved grass LOD transition Made grass renderer auto-disable if the mesh of a patch is empty Made grass atlas only tile in x direction to avoid uv bleeding
11 Years Ago
Added writecfg, server.writecfg
11 Years Ago
Added replicated convars Accidentally re-wrote half the console system Listen server creators are now admins Fixed Jog Left being fucked
11 Years Ago
Linux native library update
11 Years Ago
This should fix dead players over-thinking on server
11 Years Ago
11 Years Ago
Fixed string pooling sending continuously in listen server
11 Years Ago
-some of the waterpipe shotgun animations done
11 Years Ago
This should fix not being able to hear other players
11 Years Ago
Added voice chat (via Steam) Fixed Length bug in NetStream
11 Years Ago
Added some decor assets and prefabs
11 Years Ago
Deleted some old unused foliage textures
11 Years Ago
Added basic version of the grass shader
11 Years Ago
Added grass texture atlas
11 Years Ago
Grass system tweaks
11 Years Ago
Renamed detail system to decor system I chose the name when it was still intended to do the same thing the terrain detail system does It doesn't handle any grass anymore at this point since that was moved to the new grass system
11 Years Ago
Removed the old grass system It's clear now that the new one is better in every aspect
11 Years Ago
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
11 Years Ago
Added TransformMonitor
11 Years Ago
Grass and detail generation tweaks Added prototype of a grass LOD system
11 Years Ago
Testing html renderer
11 Years Ago
Updated steam api dll for editor
11 Years Ago
Re-organising clothing folder
11 Years Ago
Adding Coherent UI base
11 Years Ago
Linux build hunch
11 Years Ago
Profiling Bullshit
11 Years Ago
Initial commit of the new detail system (unfinished / internal testing)
11 Years Ago
Initial commit of the new grass system (unfinished / internal testing)
11 Years Ago
-made some improvements to the jog animations
11 Years Ago
Updated native steam library
11 Years Ago
Fixed effect position spawn
11 Years Ago
Fixed sound length not counting delay
11 Years Ago
Replaced old protobuf implementation. Oh god this is a lot of code change. Tweaked overlay, chat
11 Years Ago
Various effect/bone/string pooling fixes
11 Years Ago
Fixed long pause on joining singleplayer game
11 Years Ago
Added some vector utility methods in 2D space
11 Years Ago
Randomize seed up to int.MaxValue instead of uint.MaxValue to be able to safely do things like seed*x or seed+x I think 2 billion different maps should be enough
11 Years Ago
Rolling the protocol
11 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
11 Years Ago
Fixed broken player collision
11 Years Ago