branchrust_reboot/maincancel

33,889 Commits over 4,171 Days - 0.34cph!

8 Years Ago
It helps to include the spawn files.
8 Years Ago
added special loot to launch site rooftops increased barrel spawns at launch site added repair bench, recycler, research table to launch site added radiation pockets to launch site fixed helicopter NRE when disconnecting fixed NRE on static repair bench when changing skins added eye bone to helicopter for spectating
8 Years Ago
Fixed 3 triggers.
8 Years Ago
skin approval
8 Years Ago
Scene2Prefab
8 Years Ago
sealing on of the lift doors to avoid falling to death
8 Years Ago
fixed player not showing the correct hold pose when he's carrying certain guns.
8 Years Ago
Merged branch to main (Humanoid Npc Planner). Scientist npc wip, cover system, local dynamic navmesh, htn planner wip.
8 Years Ago
LocalDynamicNavMesh should be server only.
8 Years Ago
Let's encapsulate with UNITY_EDITOR more correctly.
8 Years Ago
Local dynamic navmesh now respect player distance when setting next update interval. If too far away the navmesh isn't updated at all.
8 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
8 Years Ago
more material files
8 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
8 Years Ago
Scene2prefab launchsite
8 Years Ago
Added nav_local convar to allow console control over whether to use full dynamic navmesh generation at the start, or use a local navmesh per npc.
8 Years Ago
Rocket factory optimizations Cheaper occluder Less materials on LODs Added cheaper LOD stages to some objects Reduced number of materials on LODs Cheaper materials on LODs
8 Years Ago
Added LOD materials to rocket factory prefabs
8 Years Ago
Scene2prefab
8 Years Ago
Local dynamic navmesh is now aware of when its overlapping a "prevent building" zone, and will increase it's navmesh fidelity when it is. Still a lot of work to do here to make it look good, but it's slightly better.
8 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
8 Years Ago
viewmodel organisation - clean exports for some vms
8 Years Ago
Manifest load time test
8 Years Ago
Fixed an interior disappearing on the lowest settings inside the rocket factory
8 Years Ago
Attempt to fix rock formation offset
8 Years Ago
Fixed a bunch of skinnables not having their bundle set
8 Years Ago
Updated bundle splits
8 Years Ago
Small tweaks.
8 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
8 Years Ago
Forgot this file
8 Years Ago
Merged /ReportingSystem
8 Years Ago
#if CLIENT
8 Years Ago
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8 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
8 Years Ago
Prebaked experiments.
8 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
8 Years Ago
Better step height for animals (helping them up stairs more easily).
8 Years Ago
testing rock_formation_f export without flatten hierarchy
8 Years Ago
Tweaked build settings for local dynamic nav mesh.
8 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
8 Years Ago
Scene2Prefab shadow caster changes
8 Years Ago
viewmodel organisation - clean exports for some vms
8 Years Ago
Disabled shadow casting on structures LODs
8 Years Ago
Layer stuff
8 Years Ago
Scene2Prefab
8 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
8 Years Ago
disabling shadow casting on far rocks
8 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
8 Years Ago
latest rock settings
8 Years Ago
statics optim