34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells
Remove foliage groups when they are empty (similar to renderer / collider groups)
                
                
                
                
             
         
        
            
            
            
                
                small rocks distance tweak
                
                
                
                
             
         
        
            
            
            
                
                rock dressing scene update
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken orientation on particle layer accum; touched all relevant shaders
                
                
                
                
             
         
        
            
            
            
                
                small rocks & tall grass culling distance tweaks
                
                
                
                
             
         
        
            
            
            
                
                Profiling, cleanup, small GC optimizations
                
                
                
                
             
         
        
            
            
            
                
                added light flares to bradley
optimized bradley to use a single spotlight with a cookie instead of two
smaller main cannon explosion effect
main cannon is no longer laser accurate
added bradley.quickrespawn server command to qiuckly respawn a bradley to test
                
                
                
                
             
         
        
            
            
            
                
                proper target sorting (was inverted)
bradley is louder
bradley contact hurt trigger fixes
                
                
                
                
             
         
        
            
            
            
                
                Reverted some buffer pre-allocations (memory usage)
                
                
                
                
             
         
        
            
            
            
                
                Bradley is GC free for targeting
                
                
                
                
             
         
        
            
            
            
                
                main cannon min engagement range reduced
                
                
                
                
             
         
        
            
            
            
                
                quick distant bradley engine idle
                
                
                
                
             
         
        
            
            
            
                
                reduced horizontal recoil on m92
                
                
                
                
             
         
        
            
            
            
                
                Dynamic Navmesh should include Terrain layer for navmesh generation.
                
                
                
                
             
         
        
            
            
            
                
                Disabled dynamic batching (experiment)
                
                
                
                
             
         
        
            
            
            
                
                Packer tools support for 48 and 64 bpp
Fixed imageutil savetexture swizzling
Fixed compile warnings
                
                
                
                
             
         
        
            
            
            
                
                Downscaled heavy plate jacket and pants
                
                
                
                
             
         
        
        
            
            
            
                
                Downscaled wood armor and roadsign vest
                
                
                
                
             
         
        
            
            
            
                
                Downscaled hazmat mask textures
                
                
                
                
             
         
        
            
            
            
                
                Packed hazmat suit materials
                
                
                
                
             
         
        
            
            
            
                
                Merge from weekend_branch
                
                
                
                
             
         
        
            
            
            
                
                Minor tweaks to texture usage report tool
                
                
                
                
             
         
        
            
            
            
                
                Packed another few dozen materials
                
                
                
                
             
         
        
            
            
            
                
                Closing potential sources of NRE in occludees
                
                
                
                
             
         
        
        
            
            
            
                
                removed boxes and cones that would get the bradley stuck
adjusted props to slightly funnel the bradley in hard to navigate areas
preliminary engagement path work - don't allow bradley to turn in straightaways
                
                
                
                
             
         
        
            
            
            
                
                Added scattering/fog support to new explosion shaders
                
                
                
                
             
         
        
        
            
            
            
                
                further adjusted some launch site props
tagged certain launch site path nodes as 'straightaways'
bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
                
                
                
                
             
         
        
            
            
            
                
                Geiger World model, prefab, mats, textures etc
                
                
                
                
             
         
        
            
            
            
                
                fixed NRE when "spawn bradleyapc" command is used
updated helicopter explosion debris to not be large untextured brown sticks
updated helicopter damage effect to not be large untextured brown sticks
helicopter gun muzzle flashes now aim towards target instead of always aiming straight up
updated helicopter explosion fireballs 
                
                
                
                
             
         
        
            
            
            
                
                improved the muzzle effects for the m2 bradley firing ( cannong / coax gun )
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed WaitForSecondsRealtime being broken
Added additional profiling to UpdateInventoryFromSchema
                
                
                
                
             
         
        
            
            
            
                
                fixed bradley lights on during the day
fixed bradley lights on on gibs
fixed missing ref for coax muzzle
                
                
                
                
             
         
        
            
            
            
                
                Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
                
                
                
                
             
         
        
            
            
            
                
                servergibs have proper mass
oilfireballs sort particles properly (oldest first)
                
                
                
                
             
         
        
            
            
            
                
                improved helicopter searchlight
perhaps improved interpolator jitteriness
                
                
                
                
             
         
        
            
            
            
                
                Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added texture find read write enabled tool
No material filtering on tex usage report
                
                
                
                
             
         
        
        
            
            
            
                
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                bradley shows smoke and fire based on current health
after not being attacked for 5 minutes, bradley heals over 60 seconds
code cleanup
                
                
                
                
             
         
        
            
            
            
                
                custom smg learnable recoil patterns and reduced aimcone
fixed flyhack catching people standing on vehicles