34,471 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Added "foliagegrid" editor convar
                
                
                
                
             
         
        
            
            
            
                
                Auto turret accent sound voice limiting tweaks
                
                
                
                
             
         
        
            
            
            
                
                Voice limiting tweaks
Play camera focus sound less often on auto turret
                
                
                
                
             
         
        
        
            
            
            
                
                Fifth attempt to fix RUST-1760 ("You cannot have more than 
262143 Colliders enabled in total" spam while loading a save)
Better server startup logging in case this doesn't do it
                
                
                
                
             
         
        
            
            
            
                
                Merged from NavMesh Link branch
                
                
                
                
             
         
        
            
            
            
                
                Fixed a couple Server vs Client compile errors.
                
                
                
                
             
         
        
            
            
            
                
                Fixed ai.prefab data reset.
                
                
                
                
             
         
        
        
            
            
            
                
                geiger counter entity / animations
                
                
                
                
             
         
        
            
            
            
                
                added 3rd person animations for holding the camera properly.
fixed the camera materials
tweaked the 3rd person walking animations
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for ServerImage displaying incorrect since Unity update
                
                
                
                
             
         
        
            
            
            
                
                Moved tonemapping+grading effect back to main camera
                
                
                
                
             
         
        
            
            
            
                
                Fixed screen space shadows
                
                
                
                
             
         
        
            
            
            
                
                overlays no longer visible in third person (scope/helmet)
fixed missing ref on planters
manifest/prefab spam
                
                
                
                
             
         
        
            
            
            
                
                Updated speedtree shaders
Updated motion vectors shader
Updated standard cgincs
                
                
                
                
             
         
        
            
            
            
                
                fixed geiger counter pose
made geiger counter rod folow the left hand
                
                
                
                
             
         
        
            
            
            
                
                Fixed image layer NRE when composite isn't available
                
                
                
                
             
         
        
            
            
            
                
                Fixed deferred mesh decals
                
                
                
                
             
         
        
            
            
            
                
                Added back shaderwarmup for editor only + shader variant collection
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix for main menu news img displaying incorrect since Unity 2017 update
                
                
                
                
             
         
        
            
            
            
                
                Removed editor shader warmup (see comment)
                
                
                
                
             
         
        
            
            
            
                
                Stripped shadervariants asset
                
                
                
                
             
         
        
            
            
            
                
                Supermarket products finished textures
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed supermarket products LOD issues
                
                
                
                
             
         
        
            
            
            
                
                Another UI fix introduced in 2017 Unity update
                
                
                
                
             
         
        
            
            
            
                
                Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
                
                
                
                
             
         
        
            
            
            
                
                Removed a number of less important profiler samples to improve profiler stability
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for crash when closing the game
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
                
                
                
                
             
         
        
            
            
            
                
                removed weird gather values from items
                
                
                
                
             
         
        
            
            
            
                
                Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
                
                
                
                
             
         
        
            
            
            
                
                Restored shader variant collection (for shaderwarmup)
                
                
                
                
             
         
        
            
            
            
                
                bradley can now drop a package of 12 tech trash instead of HQM
                
                
                
                
             
         
        
        
        
            
            
            
                
                Optimized survey charge particle collision settings + added particle collision lod
                
                
                
                
             
         
        
            
            
            
                
                More item description updates and fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Combat log now includes an info text when something / someone is wounded or killed
                
                
                
                
             
         
        
            
            
            
                
                No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
                
                
                
                
             
         
        
        
            
            
            
                
                Added particle collision lod to remaining explosions
                
                
                
                
             
         
        
            
            
            
                
                auto turret loses target when it goes out of range