34,477 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance
Touched all relevant shaders
Fixed flashlight attachment showing gun shadow all over the place
                
                
                
                
             
         
        
        
            
            
            
                
                EAC launcher fixes (needs x86 lib)
                
                
                
                
             
         
        
            
            
            
                
                Enabled grass shadow casting by default (gfx menu toggle soon)
Added custom shadow path to foliage shader
Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias
Tweaked overgrowth material
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked foundation shadow mesh fix
                
                
                
                
             
         
        
            
            
            
                
                Reduced memory usage by freeing the world serialization cache after loading the map
Addedd watermap memory usage to world info text
                
                
                
                
             
         
        
            
            
            
                
                Fixed some problems when repeatedly connecting to the same server in one session
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked overgrowth material tweaks
                
                
                
                
             
         
        
            
            
            
                
                Disabled foliage intensity until we have proper filtering for spot and cube shadows
                
                
                
                
             
         
        
            
            
            
                
                Entity parenting overhaul (this most likely breaks everything)
                
                
                
                
             
         
        
            
            
            
                
                adjusting spine blending values to look more natural when running
                
                
                
                
             
         
        
            
            
            
                
                Added penumbra shadows for spot and point lights (toggle incoming)
Re-enabled shadow intensity with new custom, alu only dither
Changed material propery order and control for foliage shadow intensity
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked grass changes
                
                
                
                
             
         
        
            
            
            
                
                Added penumbra shadows for sun/moon light (broke cascade blending)
                
                
                
                
             
         
        
            
            
            
                
                Small tweak to directional penumbra, more softness at base
                
                
                
                
             
         
        
            
            
            
                
                Adjusted searchlight and heli light shadow radius
                
                
                
                
             
         
        
        
            
            
            
                
                increased size of chair prevent building /deploy volume vertically
                
                
                
                
             
         
        
        
            
            
            
                
                nre fix in NearMountPoint
sound NRE fix
                
                
                
                
             
         
        
            
            
            
                
                re-added player y position smoothing
                
                
                
                
             
         
        
            
            
            
                
                Disabled blocker search early out in directional pcss due to artifacts
Disabled penumbra shadow filter noise to help with flickering
                
                
                
                
             
         
        
        
            
            
            
                
                Save entity position relative to parent entity
Fixed invisible locks on server restart
                
                
                
                
             
         
        
        
            
            
            
                
                Slight refactor to deferred shadows to allow penumbra toggle
Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017)
Nuked unnecessary files
                
                
                
                
             
         
        
            
            
            
                
                Penumbra toggle on point and spot shadows
                
                
                
                
             
         
        
            
            
            
                
                Fixed issue with graphics settings and custom screen space shadows
                
                
                
                
             
         
        
            
            
            
                
                Fixed thrown weapons and arrows disappearing on impact when hitting entities
Fixed checksum mismatch always clearing world cache on certain platforms
Removed temporary savegame fix for staging servers
Network++
                
                
                
                
             
         
        
        
            
            
            
                
                Added grass material for grass spawns w/ lower shadow intensity
Restored original overgrowth material to 1.0 shadow intensity
Added Shadow Quality slider to Graphics menu
                
                
                
                
             
         
        
            
            
            
                
                Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw
Fixed penumbra shadows not clearing all overhead when shadow quality below 2
                
                
                
                
             
         
        
            
            
            
                
                NRE Fix
better exploit attempt logging
                
                
                
                
             
         
        
        
        
            
            
            
                
                BasePlayer.MaxVelocity takes mount velocity into account
Eye verification distance checks take BasePlayer.MaxVelocity into account
Unified eye verification checks to eliminate duplicate code
                
                
                
                
             
         
        
            
            
            
                
                Error message typo fix ("Trying to to child" -> "Trying to parent to child")
                
                
                
                
             
         
        
            
            
            
                
                sitting in chair provides 100% comfort
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing shadows in shadow quality < 2
Fixed penumbra shadows not reset when switching quality
                
                
                
                
             
         
        
            
            
            
                
                VehicleMovement hits triggers
                
                
                
                
             
         
        
            
            
            
                
                Better adjustment to ground when on a navmesh link.
Stop freezing when stuck on an invalid navmesh link.
                
                
                
                
             
         
        
        
            
            
            
                
                sedan collision model for interior
                
                
                
                
             
         
        
            
            
            
                
                Added graphics.grassShadows convar, disabled by default
Added Grass Shadows toggle Graphics menu
Fixed render texture size error when loading editor
                
                
                
                
             
         
        
            
            
            
                
                quicker sitting animations
skin approval
                
                
                
                
             
         
        
            
            
            
                
                nav_grid and ai_dormant on by default.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
                
                
                
                
             
         
        
            
            
            
                
                Toggling grass shadows force-refreshes grass meshes
                
                
                
                
             
         
        
            
            
            
                
                Work towards mixed navmesh grid cell fidelity.